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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 9:45 pm)



Subject: UV mapping problem...


ohman ( ) posted Sat, 29 April 2000 at 8:45 PM ยท edited Mon, 29 July 2024 at 8:02 PM

file_126087.jpg

Is there a way to do the same kind of UV mapping with UVMapper as is done with the poser characters? The picture above shows the problem. /Ohman


Lemurtek ( ) posted Sun, 30 April 2000 at 12:03 AM

Ummmm, I'm no expert, but what I did was (in Poser 4) set figure in the default pose (i.e. like in your pic), and then export as Wavefront object, with single frame, ground and hair turned off in the hierarchy selection window, with include figure names in polygon groups and weld body part seams turned on, then loaded the resultant .obj file into UVMapper, and got the desired image map (like the one on the left), which I then saved as BMP for painting in Photoshop. I changed UVMapper's output picture size to 1024 x 1024 but left everything else default. Anyway, this has worked for me. Regards- Lemurtek


ohman ( ) posted Sun, 30 April 2000 at 6:44 AM

yepp, that's what i want to do. Can Max 3.1 do this? I have access to it at work. /Ohman


jschoen ( ) posted Sun, 30 April 2000 at 6:31 PM

In UV Mapper try a cylindrical mapping. I notice that this works very well on dresses, but beware it leaves strange stray points. And takes lot's of patience. So really, I'd like to get what ever Zygote is using, I'm sure it's way too expensive. James


Lemurtek ( ) posted Sun, 30 April 2000 at 9:27 PM

Does anybody know what Zygote uses? Probably softimage or maya. I know Max is used in Games developement quite a bit, so it has somekind of UV capability, but it might need a plug-in like U-view. I just wish deep Paint 3D had a demo you could try with Poser Objects. I understand the need to limit your demo, but it would sure be nice to be able to see for yourself if it does what you need before plopping down $800 bucks. I'm sure it's worth it, but... Regards- The very UV challenged Lemurtek


chadly ( ) posted Tue, 02 May 2000 at 8:57 PM

At Zygote we use Flesh (Arts n' Digits software) for unwrapping UV coordinates. This package costs a couple thousand dollars, and requires another program for projecting (we use Wavefront Power Animator for that part, but now often use UVMapper ourselves because it seems to do a better job). I have to admit, Steve is providing an incredible package for free, even if it doesn't unwrap ... yet. (Plus he is just such a cool guy.) :) -Chad Smith Zygote Media Group


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