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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:11 am)



Subject: Faceroomtest


vilters ( ) posted Fri, 17 January 2003 at 4:57 PM · edited Tue, 26 November 2024 at 6:27 AM

file_41770.jpg

test with only the front picture on P5 casual man. Aplied faceroom made texture as bump at 0.15 No postwork.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


quixote ( ) posted Fri, 17 January 2003 at 5:12 PM

Not bad. That background's a lot of exposure...:) I'm back in the face room next week. Still one of my favorites.

Un coup de dés jamais n'abolira le hazard
S Mallarmé


vilters ( ) posted Fri, 17 January 2003 at 5:15 PM

file_41771.jpg

And here a decond one Slight nose correction

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Wadus ( ) posted Fri, 17 January 2003 at 6:05 PM

not too bad. But I'm afraid of those eyes...


PapaBlueMarlin ( ) posted Fri, 17 January 2003 at 6:16 PM

Are the ears supposed to be so black?



Dave-So ( ) posted Fri, 17 January 2003 at 7:08 PM

frostbite :) looking good so far

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



EsnRedshirt ( ) posted Fri, 17 January 2003 at 8:59 PM

Ears are black because no profile view was applied. I've tried and tried and -tried- to get the spline modeling in the face room to work on pictures scanned in, and have never succeeded to do both full front portrait and a full profile. I'm convinced that in order for it to work properly, the person you're digitizing must either look exactly like the lady in the manual photos, or that cartoon character where the arrows tell you to click. All my attempts end up looking like hideously deformed trolls. Has anyone used both front and profile and managed to model someone effectively? If so- any advice?


elgyfu ( ) posted Sat, 18 January 2003 at 12:21 AM

file_41772.jpg

OK - here is my dad - please don't tell him I did this to him he may be offended at being posted on the internet like this ;) This is pure Poser, no retouching of anykind. I just added the Poser 5 specs. The biggest problem here is the odd colour of his skin and the fact that in real life he has a distinct double chin which Poser would not recreate. But my mum recognised it!


elgyfu ( ) posted Sat, 18 January 2003 at 12:28 AM

file_41773.jpg

And this is me. Again no retouching so the hair line is rubbish. Of course in real life I am a dead ringer for Britney Spears ;) ;) Actually, this is quite like me but still a little 'odd'. (Some would argue then that it is just like me!) And how on earth do you get the body to match the head colour - no one at Curiuos Labs thought that one out did they!!


elgyfu ( ) posted Sat, 18 January 2003 at 12:31 AM

file_41774.jpg

And I complete this terrible trio with my son, Matthew. Again the skin colour is well dodgy but there is a resemblance. I was not to square with the pictures here so the tecture does not line up with the mouth. You must take the photos dead square on or it is impossible. This is on Will's head by the way, squashing the rumour that you can not use the P5 children in the face room! I hope you have all had a good laugh at my attempts and I look forward to seeing yours!


EsnRedshirt ( ) posted Sat, 18 January 2003 at 12:49 AM

Okay- how'd you do it? I manage to get reasonable facimilies, then
get involved in adjusting the splines to match up with the face
"just a little bit more" and everything goes to hell, so to speak.
Is it part spline, and part manual dial adjustment? Or how,
exactly, did you manage to get the face looking the least bit
realistic? I've got a digital camera, so I can set up shots any way
I need to- but still, I can't avoid the funky cheek bone long nosed
troll look >.


DefaultGuy ( ) posted Sat, 18 January 2003 at 2:04 AM

Use optimal photos for optimal results ----------------------------------------- - neutral facial expression, closed mouth, ear visible (side view) - uniform illumination - subject directly facing the camera (front view), subject facing 90 degrees from the camera (side view), center of head and center of camera at equal height, camera should be close enough to capture plenty of detail, both views should be taken from the approx. same distance I posted several tips from the egisys engineers last week and screenshots. http://www.renderosity.com/messages.ez?Form.ShowMessage=1039206 Hope this helps, -DefaultGuy


DefaultGuy ( ) posted Sat, 18 January 2003 at 2:06 AM

neutral facial expression, closed mouth = no smiling allowed...


Vaio_Con_Dios ( ) posted Sat, 18 January 2003 at 4:33 AM

file_41775.jpg

Hi this is my Faceroom head, yes I know the skin ain't perfect, but I am working on a head and body texture for him. I tried to get rid of that faceroom look, y'know that big eyes. All the above pictures have those eyes. Hopefully you like my character Seth, when it is done, I put him up into free stuff with a lot of new morphs, like realistic laughing, better blink yada yada yada. VCD PS, I've also done the side of the head, and much better than those faceroom heads. I started in the faceroom and remodeled the head in Max, to get rid of the faceroom look


EsnRedshirt ( ) posted Sat, 18 January 2003 at 9:23 AM

Thanks, DefaultGuy- I printed that old post out for reference. Hopefully I'll have better luck next time I try... now, where'd I put all those old photography spots so I can get even lighting...


EsnRedshirt ( ) posted Sun, 19 January 2003 at 4:58 PM

Hmm... I've got a really square, heavy jaw and neck line, and Poser apparently doesn't like that- since every time I get everything lined up, it assumes my chin juts straight out 3". Any suggestions? >.< Also- do you line up the eye outlines with the whites? When I do that, the faceroom tends to pull the mower lids inside the eye itself. Thanks in advance for any more advice!


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