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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Thick Dense Ocean Fog


MadDog31 ( ) posted Sat, 18 January 2003 at 11:04 PM ยท edited Sun, 19 January 2025 at 5:52 AM

Greetings everyone. I'm in the process of making a night version of my lighthouse coastline picture (I have yet to post the day one b/c it's currently rendering.) I've tried and tried again to figure out how to get the air above the ocean with some dense fog and I can't figure it out. I either get fog low laying at the ocean level where I can't take it any higher, or it totally drowns out my scene and you can't see a thing. Is there something where I can create cloud cover in that area of my shot, say like I would with a terrain on land? Hmmm...that jogs my own memory now. At any rate though, any ideas or tips? MadDog31


MadDog31 ( ) posted Sat, 18 January 2003 at 11:08 PM

I quickly tried playing w/ the cloud plane (volume) setting and may be able to get a result there, but not sure. Anyone have any suggestions? MadDog31 btw...I'm trying to get it so the lighthouse light is shining into the fog, giving the light a refracted appearance in a way...brightening only the cloud cover that stands in the light beam's way. :)


pauljs75 ( ) posted Sat, 18 January 2003 at 11:20 PM

I think the atmospheric world setting in the skylab handles that. However, be prepared for extremely long render times. I've played with it on relatively low settings, but if you crank it up... It seems like infinity. lol. L8R!


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Roch222 ( ) posted Sat, 18 January 2003 at 11:56 PM

what about lowering the Y axis with the resize tool change the FOV Camera setting


AgentSmith ( ) posted Sun, 19 January 2003 at 12:17 AM

Yikes, stay away from skylab's "volumetric" settings...rendering takes f o r e v e r...with no real better results, stick with just using volumetric materials. When I have a problem with the volume showing up, I go to the Material Lab>Material Options> and click "Uniform Density". I then crank the base density, and then go down from that. (experimenting with levels and ploop renders) AgentSmith

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Erlik ( ) posted Sun, 19 January 2003 at 1:55 AM

How about using the fake white volumetric light material? Either Lit Rays in Complex FX or Standard Volume Light/ Smokey Light #1/ Smokey Light #2 in Volume materials. And then put a stone with a fog/cloud mat in front of the camera.

-- erlik


tjohn ( ) posted Sun, 19 January 2003 at 5:35 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=779883

Here is a link to an earlier similar thread. In post #11 I describe a technique for making fog that might be what you want. Hope this helps.

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MadDog31 ( ) posted Sun, 19 January 2003 at 10:51 AM

Thanks for your help everyone! TJohn I'm gonna try that tutorial when I get home tonight to see what happens, among all the other tips too to see how to get the best effect. Regards, MadDog31


EricofSD ( ) posted Sun, 19 January 2003 at 3:32 PM

The guy to ask is the fogmaster, occdoug.


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