Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I quickly tried playing w/ the cloud plane (volume) setting and may be able to get a result there, but not sure. Anyone have any suggestions? MadDog31 btw...I'm trying to get it so the lighthouse light is shining into the fog, giving the light a refracted appearance in a way...brightening only the cloud cover that stands in the light beam's way. :)
I think the atmospheric world setting in the skylab handles that. However, be prepared for extremely long render times. I've played with it on relatively low settings, but if you crank it up... It seems like infinity. lol. L8R!
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Yikes, stay away from skylab's "volumetric" settings...rendering takes f o r e v e r...with no real better results, stick with just using volumetric materials. When I have a problem with the volume showing up, I go to the Material Lab>Material Options> and click "Uniform Density". I then crank the base density, and then go down from that. (experimenting with levels and ploop renders) AgentSmith
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Here is a link to an earlier similar thread. In post #11 I describe a technique for making fog that might be what you want. Hope this helps.This is not my "second childhood". I'm not finished with the first one yet.
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Greetings everyone. I'm in the process of making a night version of my lighthouse coastline picture (I have yet to post the day one b/c it's currently rendering.) I've tried and tried again to figure out how to get the air above the ocean with some dense fog and I can't figure it out. I either get fog low laying at the ocean level where I can't take it any higher, or it totally drowns out my scene and you can't see a thing. Is there something where I can create cloud cover in that area of my shot, say like I would with a terrain on land? Hmmm...that jogs my own memory now. At any rate though, any ideas or tips? MadDog31