Tue, Nov 19, 4:37 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Question Re: Selecting Multiple.....


Roch222 ( ) posted Sat, 18 January 2003 at 8:52 PM ยท edited Sun, 17 November 2024 at 10:58 PM

file_42013.jpg

Selecting Multiple Items , is there any way to toggle just some of the items all at once using this Method?

Roch222


EricofSD ( ) posted Sat, 18 January 2003 at 9:01 PM

I asked this same question some time ago and the answer was no. I haven't been able yet to contradict that advice. Sorry. Let me know if you find a way though. One thing which does help, if you are not sure of textures and think you might change later, is to select all the mesh you want and give them a color group. You can later select that same color and get all the same seletion for texture changes.


Roch222 ( ) posted Sat, 18 January 2003 at 9:31 PM

The color grouping I find is not dependable - if you make a group give it a color then ungoup and try to share a mesh with another group you lose that mesh in the first group , whos on first? thanks for the response roch222


AgentSmith ( ) posted Sat, 18 January 2003 at 10:50 PM

Yeah, it would be nice if you could bring up that list and use the shift and/or control as you normally would (like in explorer) to select all the files you wanted in one fell swoop.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


pauljs75 ( ) posted Sat, 18 January 2003 at 11:24 PM

You can control-shift select objects from the image itself. Dunno if that helps any, but you probably know that already. Sometimes these things just take a while.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


brycefreak ( ) posted Sun, 19 January 2003 at 1:47 AM

You can't do it all at once but it can be done. Once you have your mesh list up hold down the shift key and select the first mesh you want, the list will disappear, bring it up again and just repeat the step until you have selected all the meshes you want. Alternatively you can first click "select all meshes" and then subtract from the list using the same method. This is definately a slow and tedious process if you want to select/de-select a lot a meshes, but it is an option.


Roch222 ( ) posted Sun, 19 January 2003 at 2:14 AM

thats what ive been doing - what a pain in the butt. Oh Well


Rayraz ( ) posted Sun, 19 January 2003 at 3:21 AM

If you have to select lot's of objects and they are overlapped by only a few that you don't need you can just drag-select the whole bunch and deselect the few that you don't need. It's easier to select 105 meshes in one swoop and then CTRL/SHIFT/Click 10 of them that you don't want selected then selecting 95 meshes one by one.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Flak ( ) posted Sun, 19 January 2003 at 4:07 AM

For overlapping objects, you could also try the shift_select - that can have some interesting effects on what objects are selected.

Dreams are just nightmares on prozac...
Digital WasteLanD


EricofSD ( ) posted Sun, 19 January 2003 at 3:38 PM

Flak, holding the shift key while clicking the mouse works selects everyting in a line from your mouse through the plane. In otherwords, everything that would be overlapped at that cursor point. If you only get one mesh you don't want, like the ground plane, its easy enough to keep holding the shift key and move the mouse to where there is only the ground plane and click again. That ditches it from the selection. Roch, yeah, regrouping blows the color thing. This is genuinely a pain. Is it worth running through Grouper or is it bryce only?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.