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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 21 1:47 am)



Subject: HELP: Making Morphs for Vicky3


Tintifax ( ) posted Mon, 20 January 2003 at 4:29 AM ยท edited Sat, 21 September 2024 at 2:29 AM

I'd like to make some morphs for V3 in Rhino. If I want to make a morph on the buttock what must I do? Simply export it as OBJ from V3 Blank and reimport it as morph target? Or do I have to work with more parts to get the joints right? Do I have to strip the right parts from the external geometry file?


yggdrasil ( ) posted Mon, 20 January 2003 at 5:06 AM

Whether you need more than just the buttock will depend on the morph you are creating. If it only changes the geometry within that one part then that one part is all thats needed. Of course if you have a larger section of the model in Rhino then it may be easier to see the overall effect. You will also need to get the OBJtoRTM utility from freestuff as Rhino (v2) has no native import of OBJ files, although it can export them. -- Mark

Mark


Tintifax ( ) posted Mon, 20 January 2003 at 5:29 AM

Thanks a lot Mark. Is an export from the Vicky3 Blank the right way to do it?


Tintifax ( ) posted Mon, 20 January 2003 at 5:34 AM

oops, couldn't find OBJtoRTM in freestuff under this name. Can I get a hint?


MadYuri ( ) posted Mon, 20 January 2003 at 6:10 AM

Attached Link: http://www.morphworld30.com/tutor.html

Look at the Rhino tutorials at [Traveler's MorphWorld](http://www.morphworld30.com/tutor.html), there are links to all [needed utilities](http://www.mindspring.com/~ndl/utility.html).


yggdrasil ( ) posted Mon, 20 January 2003 at 7:02 AM

Oops, sorry about the misname, my memory obviously isn't working too well today. Thanks for the save MadYuri. I agree Traveler's tutorials are very good at explaining how to get Rhino and Poser working together. If you plan to do a lot of morphs for V3 then it might be a good idea to just convert the whole base V3 figure (runtimeGeometriesDAZPeopleblMilWom_v3.obj) into a Rhino (3DM) file, then you can load this at the start of a project and delete out unneeded body parts, rather than having to do repeated conversions for each diferent body part. -- Mark

Mark


Tintifax ( ) posted Mon, 20 January 2003 at 7:41 AM

Thanks MadYuri. Converting the whole figure might be a good idea Mark. I'll try that.


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