Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 4:55 pm)
Whether you need more than just the buttock will depend on the morph you are creating. If it only changes the geometry within that one part then that one part is all thats needed. Of course if you have a larger section of the model in Rhino then it may be easier to see the overall effect. You will also need to get the OBJtoRTM utility from freestuff as Rhino (v2) has no native import of OBJ files, although it can export them. -- Mark
Mark
Attached Link: http://www.morphworld30.com/tutor.html
Look at the Rhino tutorials at [Traveler's MorphWorld](http://www.morphworld30.com/tutor.html), there are links to all [needed utilities](http://www.mindspring.com/~ndl/utility.html).Oops, sorry about the misname, my memory obviously isn't working too well today. Thanks for the save MadYuri. I agree Traveler's tutorials are very good at explaining how to get Rhino and Poser working together. If you plan to do a lot of morphs for V3 then it might be a good idea to just convert the whole base V3 figure (runtimeGeometriesDAZPeopleblMilWom_v3.obj) into a Rhino (3DM) file, then you can load this at the start of a project and delete out unneeded body parts, rather than having to do repeated conversions for each diferent body part. -- Mark
Mark
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I'd like to make some morphs for V3 in Rhino. If I want to make a morph on the buttock what must I do? Simply export it as OBJ from V3 Blank and reimport it as morph target? Or do I have to work with more parts to get the joints right? Do I have to strip the right parts from the external geometry file?