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Subject: Unanswered Question - help with jagged terrain...


Zanny ( ) posted Thu, 23 January 2003 at 3:11 PM ยท edited Mon, 25 November 2024 at 7:20 AM

file_42666.jpg

I have done a search on this forums search engine but couldnt really find a real answer to this question. Anyway when making objects with the terrain editor how do u smooth out the lines? In the image above the object is a terrain I made in photoshop. How do i straighten out those jaggies? Ive tried bluring 20 or so times in photoshop but it still doesnt seem to help. Anyone know the answer???


haloedrain ( ) posted Thu, 23 January 2003 at 3:33 PM

try increasing the resolution of the image and of the terrain


pidjy ( ) posted Thu, 23 January 2003 at 3:41 PM

I use a lot terrain and pictures.. add a few blur to your PSP image and choose a high res terrain 1024. If it's still jaggy.. add some soften in the bryce terrain editor


Zanny ( ) posted Thu, 23 January 2003 at 3:43 PM

thanks guys, i sorta figured it all out now :) blur in photoshop then blur in terrain editor and increase resolution :) it works , thanks


clay ( ) posted Thu, 23 January 2003 at 4:40 PM

I would try setting the image resolution up in photoshop to about 150 dpi as well.

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scotttucker3d ( ) posted Fri, 24 January 2003 at 1:27 AM

Or if you're on a Mac - get a copy of bsmooth. It generates images and files at the full 64,000+ levels of gray that bryce uses internally. The jaggies come from stuffing 256 levels of gray (photoshop or any paint program) into Bryce's 64,000+. It is like taking a 256x256 image and trying to res it up (interpolate it) in Photoshop to 64,000 x 64,000. Really it is amazing it doesn't come out more jaggy when we try. www.bsmooth.de is where you can find bsmooth. The suggestions to use larger terrains and guassian blurs/terrain editor blurs are good ones. Once the image is in the terrain editor the gaussian blur smooths it at the full 64,000 levels and this fixes the jaggies. Too bad we don't have a paint program that can work in all these levels. Even though photoshop has a 16bit mode - Bryce can't read these files. Also always be sure to use as much of the terrain square as possible to maximize the detail of your image. The last time I talked to (Klaus) the author of bsmooth he was working on a multi platform version as some sort of standalone modeler, but I haven't heard from him in a long time. Scott


Quest ( ) posted Fri, 24 January 2003 at 5:05 AM

Scott, that forum conversation didn't go on in a Compuserve Bryce forum quite some time ago, did it? I vaguely remember several threads with this fellow Klaus that was heavy into programming plug-ins for various graphic software packages. Curious, is this the same fellow?


AgentSmith ( ) posted Fri, 24 January 2003 at 6:19 AM

Also, make sure the terrain size you are selecting is the nearest to the size of the original pic. Ideally, when you create a new document in Photoshop, make it 256, 512, 1024, etc., then before you open the pic in the terrain editor, make sure your terrain size matches the pic size. I myself, usually make my photoshop terrains at 1024x1024, with a gaussian blur of around 2.0 You might already be doing this, just thought I would mention it, just in case. AgentSmith

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scotttucker3d ( ) posted Fri, 24 January 2003 at 12:18 PM

No Quest, the conversation I had with Klaus was just in email ; ) I'll drop him a line in a few days and see what he's been doing. He used to work for the European division of Metacreations before all that went to crap, and bsmooth was always something he did in his 'spare time.' It's kind of the modeler we always wished was inside of Bryce - in a way. Scott


Zanny ( ) posted Fri, 24 January 2003 at 12:56 PM

thanks agentsmith and clay and all, between all this advice ill have those jaggies smoothed out in no time :)


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