Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I've gotten this... I was trying to export a group of stones as an object. It was a really large grouping and I assumed it was just too much for my poor machine to handle. I moved the file to another computer with more memory and was able to do the export there. Dunno if you're trying the same function or not, but that seems to be the problem in my case - not enough memory.
It's a memory function, in this case. (prob. 85%) How much RAM are you running, and is it DDR? 256 MB is enough for most scenes, but more is ALWAYS better with RAM. Big scenes still balk at me... One thing that often works, sir, is to save it as a different file name. Then just delete the original and rename the new one, if necessary. That's been working for me on my 127MB Hunting Cabin Scene, which I thoroughly loathe now, with all my heart. Give it a whirl, save it under a new project name...
Erlik, yea its been a while since Iv'e done that will have to start that when I go to bed tonight (thats if im'e not rendering a scene overnight, which is the case 80% of my nights, I have no life because bryce has taken it over)But there is a happy ending to this story. Got reading another thread from eelie posted later on and Aldaron mentioned temp files in that one. So I went into the folder where I save my projects and sure enough there was a temp file in there that I right clicked and "open with" Bryce and sure enough up popped my scene.
It's good practice to run scandisk at least once a month. That way the system can get rid of false registry entries and replace bad sectors. It's also worth while to do a defrag at least once a week. Keeping to this schedule will ensure that any problems that may occur will not be related to your hard drive. This was mentioned before but here it goes again "Always give Bryce some extra time after you have saved a file" this helps reduce any file corruptions that may occur due to the operating system closing the program before it has finished saving the file.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.