Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
2nd one.
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Actually, I know that specific texture he's using on the first one, and it looked horrible when I took the scale up. It's bluish and paint splattered on one side , flakey and rusty on the other. It's usually looks best to scale up textures that are well balanced.
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"I want to be what I was
when I wanted to be what I am now"
As the situation stands, the bars will be relatively pretty close to the camera, even closer than now. So the bumps and discolorations should be visible. Yes, I want an old, flaking paint look. I tried applying paint to the Photoshop one, but I'd need to create the flaking edges, and I have no idea how at the moment. AS, I cloned the screws and the plaque out of existence and changed the colour to a slightly greenish one, but you're right, it's too uneven to be tiled. This is World Space mapping and it looks acceptable. Only, I think I should create bump map specifically, because the grayscale version of the pic gives awful results. This is bump height somewhere around 50 and that doesn't look good. OTOH, lowering BH would just make the texture flatter. I'll also try other mappings. BTW, AS, nice model. :-)
-- erlik
Just some replicated primitives.
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"I want to be what I was
when I wanted to be what I am now"
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-- erlik