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Subject: Skewing primitives in Bryce...


Zhann ( ) posted Mon, 27 January 2003 at 3:57 AM ยท edited Sun, 02 February 2025 at 8:27 AM

Attached Link: http://www.geocities.com/SoHo/Veranda/6288/tutorial_01.htm

I was going thru the tutorial links on my site, making sure they work, and I came across this most unusual tutorial on skewing primitives in Bryce, which I didn't know you could do, thought it might be of interest...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


airflamesred ( ) posted Mon, 27 January 2003 at 4:20 AM

Its called shear in bryce terms - metasequioa has far more primitives and they are easier to manipulate


Doublecrash ( ) posted Mon, 27 January 2003 at 4:37 AM

Thanx... very useful!


Rayraz ( ) posted Mon, 27 January 2003 at 5:27 AM

It's a handy feature. I use it sometimes. for instance in Q-BOT00.

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catlin_mc ( ) posted Mon, 27 January 2003 at 9:15 AM

Thanks for the link Zhann. Just tried to access the link and was told it will be restored in an hour. I guess everyone has been taking a look and worn the poor beast out. I'll give it an hour and try again. Catlin


Rochr ( ) posted Mon, 27 January 2003 at 10:31 AM

Uhmm...math... :( I think ill just stick to my own method. Tilt the object and drag, until it looks good! Not as accurate, but it works fine for me... :)

Rudolf Herczog
Digital Artist
www.rochr.com


Zhann ( ) posted Tue, 28 January 2003 at 12:37 AM

I'm with you, Rochr, I just knew Algebra was come back and bite me in the a** someday...:)

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Zhann ( ) posted Tue, 28 January 2003 at 12:38 AM

Oh yes, I meant to tell everybody the tut was at the bottom of the page, sorry...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


bikermouse ( ) posted Tue, 28 January 2003 at 2:34 AM

Zhann, Thanks I'm sure that this will be useful. - TJ


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