Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 6:36 am)
That's what is called "Flipped Normals". Poser thinks that your "outside" of the object is the "inside". So you can do some heavy duty group editing. -OR- you can import it into Poser as a 3DS. OR you can download "Objaction Two-Face" which is here at the Renderosity Free Stuff Section under Utilities. But I have never gotten it to work. Regards! and Good Luck Hoborg
Or you should be able to import your figure into Poser as .obj with the "invert normals" box checked, then export it. After exporting, run it through Compose. (If you have created the figure using the Hierarchy Editor, and have no base .obj in Geometries, ignore this advice.)
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
It merely re-orders the vertexes in the .OBJ file so they are anticlockwise out, and you can use the old .CR2 file on it. But you must delete the corresponding mesh (= big) .RSR file, or Poser won't see the change. Please don't email it to me, it'll be too big for my emailer: upload it somewhere where I can download it.
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Hi! I can only se the backface of my new figure I have created. It is exported as an .obj from 3DSMAX and made to a posable figure in Poser. But, the texture seems to be wrong (in 3DSMAX its 2-sided) so I can only se the backside of my figure. It's appear inside-out, like if the front of the figure was transparent or something. Do anybody have a solution to this?