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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: Vertex Problems


Shroud ( ) posted Thu, 04 May 2000 at 6:10 AM ยท edited Wed, 27 November 2024 at 8:08 AM

I know this issued has probably been addressed already but, What the hell is it with Carrara Crashing everytime I try to weld vertices, I am so damn angry at this program that if it were a person, I'd shoot it in the head. Boolean function "Crash!" Welding "Crash!" Inverse Kinematics "what a joke!" It is far too unstable. Does anyone have any work-arounds for these problems, because it is time to hang up the towel for me. I use Carrara for faster modeling using nurbs but I would also like to take advantage of its other features as well but, it is so DAMN unstable. If Adobe doesn't address these issues, my copy is surely going up on the market for sell as a piece of shit! and I'll go back to using the lightwave modeler as my primary modeler and just let all whom I encounter know what a piece of shit Carrara is. What really pisses me off however is the fact that is could be an AWESOME! 3D solution, but it has far too many bugs and that is unacceptable.


MarkBremmer ( ) posted Thu, 04 May 2000 at 8:59 AM

What's your platform and memory configurations?






BigSerge ( ) posted Thu, 04 May 2000 at 9:21 AM

did you DL the 1.0.1 patch from the metacreation website? I think that's suppose to fix the software crash when rendering and some other bug fixed, I do not quite remenber. But I can sure say as a Newbee, first timer In the world of 3D, Carrara should not have been my 1st choice. The Dam thing does have It's share of problems, I'm thinking of moving to Rhino, I heard that It Is pretty darn good.


hoborg ( ) posted Thu, 04 May 2000 at 12:07 PM

I was a beta tester for Rhino, and so I've been keeping a watch on it since it's start. It was a LONG time in the making. They REALLY tweaked all the bugs out in that short amount of time. The only point I'd like to make though, is that Rhino is VERY specific. It sounds good for you, Shroud; it is a NURBS modeller, but it's rendering engine isn't exactly the most powerful and it lacks some basic functions Carrara has. I can also say that my crashing has diminished quite extensively since I downloaded the patch. The welding thing works like a dream. And I know a LOT of modelers have trouble with Booleans. The faces don't line up right or whatever. Once you get used to it, you see that there are workarounds; you'll know when it'll crash. For example, you don't want to cut pretty much ANYthing from a plane. There was a post on this a while back. It only has four vertexes and so Carrara has trouble with it. Subdivide your objects beforehand and make your objects line up less perfectly and you'll have a lot less problems. Stick with Carrara, Adobe has some good plans for it, I'm sure. It may be buggy, but I don't think moreso than TrueSpace or even MAX sometimes. Hoborg


Shroud ( ) posted Thu, 04 May 2000 at 1:02 PM

Thanx for the response guys, I can always depend on people from renderosity to sto my anger and bring me new faith in my frustrations. to Mark: My platform is: Dual Pentium II 400 256 MB ram Oxygen VX1 WinNT 4.0(SP6) I have the Carrara Patch and it solved many of the problems that I had when rendering, especially the SMP problem that was a real performance hit when rendering. I have been using Lightwave for about 5 years and I am pretty dam used to it but the lightwave modeler in many ways lacks in its interface, however I have the boolean operations down to an art with the modeler, however nurbs in Lightwave (which I hate!) requires too much tweaking when I go to the layout. For that reason I was generally switching between modelers in order to create some of my more complex objects which you can imagine, is very time consuming. I bought Carrara thinking that, yes finally a modeller that I can simply complete my entire mesh and export it to lightwave for scale and layout. That was my whole point in buying Carrara and maybe find a new complete 3D solution all together. But that turned out to be the least of my problems. I will check out Rhino, I hear a bit about it but I have never used it. Lightwave so far has been my most stable 3D solution and I have 3D studio max, lightwave, and raydream. I think that the only thing that keeps me hanging on to Carrara is see what it obviously could be.


bitdaf ( ) posted Thu, 04 May 2000 at 8:06 PM

Hi- I appreciate your answer as well Hoborg, It's very encouraging! What exactly do you mean by making my objects line up less perfectly? That kind of goes against my nature...I want everything to line up perfectly...don't I? Thank a million! Daf


dethblud ( ) posted Fri, 05 May 2000 at 11:32 AM

I agree with the Rhino tip. It's only NURBS modelling, and not vertex, but it's very powerful for that and easy to use. It does booleans pretty well (I played with booleans a whole bunch before I learned about lofting and rail sweeps and such). Rhino has a 15 use trial version on their site www.rhino3d.com that you might like to check out.


aqualls ( ) posted Thu, 29 June 2000 at 4:16 PM

One of the bugs with the vertex modelers is that I doesn't handle faces welded together well. It will fail to render when you try to link with welded verteices in an object. It appears that messes up the vertex order such that the render can't figure out what to do with it. It may keep the extra points associated with the welded object. The only way I have been able to get around it is to set up all my vertecies on each of my faces before welding them together. Does any one know how to become a beta tester for Adobe I would like to find out how many bugs we can get ironed out. Might be a good idea for the lot of us to request to become beta testers and show suport for the product and the desire to make it better. If we could start a bug list with observations and keep updating Adobe with it it might get the point across. aqualls


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