Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Hm... don't know if I get it right, but it seems that you have set Depth Of Field with premium rendering settings a bit low. The "sprayed" effect (sort of grainy shadows) happens when you set the rpp at 16 or lower. Try 36 or, if it doesn't work, 64 rpp. As for the mil dragon, sorry, I can't be of any help. Stefano
I use DOF sparingly, I don't know how to control it, someone will probably have a tutorial to help you. As far as "sharp and defined edges almost as if I had cut the mountains and the dragon out of card and pasted them down on a background", maybe if you could post your pic so we can see exactly what you mean?
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Not sure what happened there, but I would take Bryce back to the original settings. Then, like for the Mil Dragon, or any other Poser character, bring the ambience to zero or almost zero, lower the diffusion some, toy with specularity (using the least on humans)and see how that does. I render exclusively in Bryce 5, bringing Poser characters into my scenes. I rarely mess with the settings, however, except for an occasional clicking in or out. I know many like to use other settings, and some of those can occupy your computer's time enough for you to take a short vacation. Many are quite good, too. But you can make some really nice stuff using the default settings, which saves time and a lot of frustration. For other parts of figures, such as hair and anything added on in Poser, you need to treat separately in Bryce, making sure you bring in bump maps and trans maps as necessary. Grouper is a great tool, of course, and I use it all the time now. But you might still need to bring in a few things after you are asked for some upon importing. Grouper doesn't always set your imports up with everything. It is useful in the naming of parts, which is a really nice feature. Bump maps and trans maps must be applied by you once you import anything from Poser, which is why things look goofy if you try to render them right away. The terrains can look simple and cheap or rich and loaded with forms and features, depending upon what you do with the terrain maps. Collect them wherever you can find them, then mix them, alter them, fool around in the deep texture editor, until you get stuff you really like. Mountains should never look like cardboard cutouts. That almost sounds like a strange setting you have there. Good luck. Not sure what's happening to you, but I hope this little bit helped some.
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Hi Ive had Bryce for a while now but have only recently started to play with it. I finally managed with the help of 'grouper' to get my Mil-Dragon to render correctly but what I have noticed is that all of the objects have very sharp and defined edges almost as if I had cut the mountains and the dragon out of card and pasted them down on a background. When I use the render options and set depth of field the objects in the image just get 'sprayed out' like when you are driving in the rain and you have to slow down becase the rain is beating the wipers and the oncomming cars are just vague blurs. what an I missing or can you point me to a good tutorial. thanks in advance Dave.