Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Not sure if I want to use the texture that I currently have on the biohazard symbol itself. Not sure if it should have a wet looking texture or not. Also have to make the skull and hand a little wet since it is in the slime.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Boomer, how very toxic... I like the texture on the symbol, but I think I know what you're goin' for, the corroded, rusted, eaten away, yucky kinda texture..hmmm, you could have parts of the symbol eaten away exposing a different layer and make it wet looking. I like the green stuff is it a DTE creation?
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
Hey Zhann. Yes, the slime is a DTE creation. If you need it or want it, just whistle. That texture you described is just what I am aiming for, just not sure how to go about it. I figure I would have to somehow layer it, maybe.
Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.
Attached Link: http://www.j.b.allen.btinternet.co.uk/fracttut/disfractut.html
Use the DTE, suggestion on how to achieve it, check the tutorial at this link, I know it's with fractuals but I've substitued other images in place of those and come up with some cool stuff, the texture on my spaceship was done that way. It uses all four channels in the DTE and uses two of them to drive the other two. I'm sure you could come up with what you're looking for using JB's method...hope to see what you create, I know it will be just the thing... I'll work on one too, see of we can get it...and sure, I can always use a good slime! :} Also check out his gallery, there's some weird stuff just like you're looking for...Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
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Because I like to blow $%&# up.
Don't fear the night. Fear what hunts at night.