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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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hi litst, thanks for aswer and the best wishes from germany as ever... like a car without fuel...yes, i did attach the mesh. (lol) thats not the thing. sometimes when i move an other bone first, it works, sometimes not i am using a mac computer macos9.x or macos10.2.1 maybe you know something better. au revoir et merci benjamino
Is your figure a group of objects with the bone set applied to the group? If it is, you might want to make sure the group is closed in the sequencer tray when you move the bones.(the bone group needs to be open to get to specific bones but not the group that is being deformed). This happend to me before and I reported it. Seemed like they said that it was fixed in the patch, but I am on a PC so who knows. mdc guam usa
litst: Something is still getting by me here. If the mesh and the skeleton were properly attached, how did the skeleton get outside? In the models that I've attempted to 'bone', crazy things happen when I move limbs. [Must figure out this "Influences" thing] But when I move the Parent/Root bone, the whole model always follows. In fact when the mesh and skeleton are attached, I can't select the mesh. The skeleton rules all.
happy litst so it does not work here. and therefore it is not so simple to create a bug report. i am sure having attached all properly and i have done all the influence things and alll the bone constrains. in fact the parent bone has to be constraint close, because otherwise the whole figure stumbles around like crazy if moving another bone:) nicely and the schnaps was very lecker benjamino
Guten morgan Herr Benjamino, While the bones are supposedly attached, double click on any listed part of the model within the hierarchy. This would validate whether it is indeed in primitive vertex format. If the part opens in the vertex modeler... click on any polygon to activate the properties button for bone influences. When that button is available it will display all bones specified to influence regions you have selected. If none of this happens, then the bones are not attached and, most likely, the model is not in vertex format. Hope this helps you diagnose the problem. Jeff Reid
i havent had iks up to now. but i changed the following: i deattached all bones from the mesh. i made a new head and replaced it. then i reattached the bones. constraints were the same as before. now suddenly i had different buttons to change the bone influenses. before i had to select every bone first, then i could do the bone influence, just for one bone at one time and and one mesh belonging to one bone at one time. what i am going to do tomorow is replacing my fullversion of the german c2, patching it with the german patch and have a look on the promlem again. by the way, the moving skeleton was defently not impressed by all the things i did up to now... sincerly yor benjamino
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Hi@all Please help me with this problem: platform: c2 I have a small little guy, i gave him bones, like the tutorial says, i defined the bones and then it happens: when i am moving the first bone in x/y koordinates, the skeleton walks out of the mesh. What could this be, a bug? Thank you very much for helping. benjamino