Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
Wow! That's really terrific looking. Tell your wife to be glad that you are holding your hand up to the screen; you could be doing something really weird like pretending you have eyestalks growing out of your head and trying to figure out how those move. Like someone, um, I know. (Apparently, it's actually pretty common for animators and illustrators to act out stuff. We, um, I mean, You, are not alone.)
Well I did run into a snaffu. I can't duplicate the hand/bone combination! I put the hand/bone into the browser and pulled it back in. I did get a hand (un bent) and the skeleton but they were no longer attached. It's a little bit of work to attach the skeleton and I'd really like to know if there's an easy way to duplicate this hand! Help! -Kix
-Kix
Isn't this something to do with the fact that you can't duplicate/copy/paste an object once it has a skeleton attached? Dragging an object to the browser must be like copying and pasting and C detaches the skeleton automatically. [I tried saving a boned object file to a new folder, loading that folder into the browser and then dragging the object into a new file but that really messed things up.] The simplest work-around appears to be: i) Drag your object with its bones attached to the browser. ii) Drag browser object to the sequencer of a new file and immediately attach the skeleton. Then position where you want. iii)To duplicate with symmetry, detach bones then duplicate the object, then the skeleton. Select the new object and skeleton together and attach. Hope this helps. Great hand!
Instead of using the browser, importing a .car file of the boned object into a new file seems to work ok (the influences are still in place). You just need to make sure that you've done all the work in the original file because if you detach the skeleton everything is lost. So you can't duplicate for the other hand without re-doing the influences. Regards, Mark
My tips with bones. Don't use any joint besides custom, really ball joints are limited because you can ONLY rotate and every joint in the human body can move slightly more then its associated name. And custom joints give you a lot more precise control. As to the whole browser etc. problem tell Eovia, I'm sure they'll add it to the TO-DO list. Brian
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-Kix