Tue, Dec 3, 1:39 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)



Subject: Material Room tutorial please!


bmnb123 ( ) posted Tue, 11 February 2003 at 8:34 PM ยท edited Sat, 10 August 2024 at 1:21 AM

Hi I am completely lost when it comes to the Material Room. I do not know where to begin . The manual that came with poser just gives a technicle overview of what each node does but mentions nothing about how to use them. The only book is even worse and just gives the same technicle overview and few step by the numbers example never explaning wht he is doing. Thank you for your time!


Niles ( ) posted Tue, 11 February 2003 at 8:47 PM

Travler, posted some Node Tricks at RDNA, that a good place to start.


EricofSD ( ) posted Tue, 11 February 2003 at 9:58 PM

http://www.morphworld30.com/dsl/dismaps001.html http://koti.mbnet.fi/~ilaripih/MPEHome/ http://www.critical-depth.com/cgi-bin/figlinks/links/3D_Programs/Poser/Tutorials/Poser_5_Specific/Material_Room/ http://www.stu-runham.co.uk/water.htm Also, I can say this... Procedural materials are used in many other programs like Terragen, Darktree, Bryce, MojoWorld, yada yada. The nodal procedurals for P5 hardly different than those, but the interface is way different. I'd suggest you stay with P5 and do the tuts and I agree, there needs to be more in depth work on this. Susan Kitchen's, for example, wrote a 1000 page book on Bryce and a large portion of it deals with procedureal textures/objects. Nodal textures are the up and coming thing and after you get the concepts down, you'll be able to change apps and dive into the interface better. I think Darktree and Poser have the easiest of interfaces for this. Bryce is way easier but does so much for you that you don't learn much about how to hook up the nodes (unless you dive into the deep texture editor and the obscure rooms). Terragen which is a freeware also uses something similar to nodal deal but is less robuste. Mojoworld is nodal and quite complex. Electric Image Universe also uses a layered texture system that could be thougth of as nodal and there are a ton of video tuts on their site or the dvgarage site. I'd love to see someone take a sabbatical and put all this together in a good book. In fact, it may have been done already. I'll have to find the book again, don't have a link, but I recall a thread a few months ago about a book on procedural materials and it was supposed to cover P5 as well.


Little_Dragon ( ) posted Tue, 11 February 2003 at 10:03 PM

Applying figure textures in P5 - a tutorial by wdupre (link to PoserPros P5 forum)



elgyfu ( ) posted Wed, 12 February 2003 at 12:48 AM

Pop over to Runtime DNA as they have some lovely Material presets. These include a superb Lycra, sparkly stones and my personal favorite - fur! You can easily click on any of these to apply them to things and you will not only get a great effect you will be able to see how they are made of nodes. This is how I figured out the Material Room. PS - stick with it, when you get to grips with it you will be thrilled with what you can do!


bmnb123 ( ) posted Mon, 17 February 2003 at 7:07 AM

Thanks!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.