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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: How would you like your morphs?


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RHaseltine ( ) posted Tue, 18 February 2003 at 1:12 PM

FishNose's first two lists, plus middle-aged morphs, different sets of (subtle) eye crinkles etc. that could be mixed and matched. Don't MOR-donor poses put a morph in without needing a channel? Non-removable of course, but it might be simpler. Could you perhaps twist that technique to make "Channel donor" poses, to avoid needing service packs?


Little_Dragon ( ) posted Tue, 18 February 2003 at 1:21 PM

MOR-donor poses swap an existing morph with the new morph, so a channel is still needed.



SnowSultan ( ) posted Tue, 18 February 2003 at 1:39 PM

I also agree with several posts above that an better smile would be a great improvement. There's a girl on the cover of the Spring 2003 Land's End catalog with a very cute (and BIG) smile that I imagine would look pretty dreadful if we attempted to duplicate it in Poser. I've never really been able to figure out what's wrong with Victoria's smile, but it usually takes a whole lot of postwork and tinkering to make it look satisfactory IMO. Just a thought though. :) ...and any chance of V3-V2 body morphs someday? pleeeeese... SnowS Hoping his pictures are worth 1001 words.

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ockham ( ) posted Tue, 18 February 2003 at 1:49 PM

More asymmetrical face morphs, including jaw side-side.

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Asciicodeplus ( ) posted Tue, 18 February 2003 at 1:57 PM

...wath about an included .xls with the favorite combo morphs of Anton... Ascii


Ajax ( ) posted Tue, 18 February 2003 at 2:10 PM

Option A) I'd like to see more jaw and chin shaping morphs, especially for a pointy chin. The eyes, nose, ears gone morphs somebody suggested would be good too.


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leather-guy ( ) posted Tue, 18 February 2003 at 4:08 PM

I'd say option A as well - I think it's important that you keep the V3 products at DAZ as consistent as possible or it will cause unnecessary confusion. New morphs? I like the idea of "beak" morphs (either bird, or gargoyle-style), as well as the feature smoothing ones mentioned - More than anything, though, I'd love more smile-grin options. A 50's-style "square smile", "gummy grins" (smiles that expose the upper gums), a few "Smile lines" to bracket the mouth. I haven't been able to duplicate my favorite lip-contour with the existing morphs (only tried a couple times, though) - the closest I've seen is on a MilGirl I bought at PoserPros, "Sweetie-Pie, I think it was called. Asymmetrical? definitely! (take a look at a beauty like Jennifer Connelly (SP?), to see how attractive an asymmetrical face can be).


Little_Dragon ( ) posted Tue, 18 February 2003 at 5:04 PM

Speaking of asymmetry, one of the new features I've discovered in P5 is the ability to split a morph into left and right sides. I haven't tried it with Victoria 3's injected face morphs yet, but it definitely works with the older figures, including mine. (I can finally split those symmetrical blink morphs I created for Mimic compatibility into separate left and right eye blinks.)



Jim Burton ( ) posted Tue, 18 February 2003 at 5:06 PM

You never have enough blank morph channels- Option "A" ! Incidently, I started a registry for the Community Channel morphs at Poser Pros, as while I'm sure DAZ is keeping track of what is going where I gather nobody is doing that for 3rd party vendors, like me.


Lyrra ( ) posted Tue, 18 February 2003 at 5:43 PM

More morphs for the mouth to remove the puffy lip syndrome. I detest all those pouty mouthed V characters sigh A nice wide mouth would be lovely. Large eye morphs that don't tilt, like the alien eyes kinda. Morphs to compress the whole bottom part of the face, so the features are closer together. Trav had some like that for the Dork a looooong time ago ... great things. More fun ear morphs. Those reptile morphs sound cool, I'd love to see pieces as well as full faces. you know about the textures I'm working on...those could be great together. Oh and nictiting membrane props. Lot of us furry weirdos in here aren't there waves to the other furverts So guys ... what's my next v3 species to work on? Almost done with dragons ... Lyrra



MachineClaw ( ) posted Tue, 18 February 2003 at 7:44 PM

This past weekend I picked up a couple of books on StarWars, Art of Clone Wars, etc. Lots of Sci-Fi species. I'd definately like more Fantasy/Sci-Fi creature morphs. Not enough baddie for Vicki n Mike to beat up on. Method? Um anyway I can get them that doesn't burn a hole in my CC, I'm not particular but Method A seems resonable.


Grey_cat ( ) posted Tue, 18 February 2003 at 10:51 PM

file_46650.jpg

I vote for option a. I would also like to see a sharper chin something like this. BTW this is a face with 1 FaceSquare, this pushes the sides face in. Other morphs I like to see: An over bite, and under bite than affect both the lips and the teeth. A steeper and shallower forehead morphs, and forehead furrow. A flatter top of the head. A squaresh top of the ears, and ears that are closer to the head at the top than they are at bottom. An Asian male head morph, and an Af Am head morph.


Penguinisto ( ) posted Tue, 18 February 2003 at 11:46 PM

file_46651.jpg

Well, V3 is pretty versatile now... kinda hard to decide :)

/P


judith ( ) posted Wed, 19 February 2003 at 12:00 AM

Ears - How about a real elf ear morphs instead of those darn floppy ears. LOTR style would be great! Traveleer made some cool ones for V2 and M2, but V3 is definitely lacking in that area.

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MachineClaw ( ) posted Wed, 19 February 2003 at 12:24 AM

african noses (sorry not politically correct and all) Vicki's nose is sharp and narrow, would love some flatter broader noses.


Jaager ( ) posted Thu, 20 February 2003 at 1:36 AM

OBJ files are an obsolete method for morph distribution..... Why not just provide a carrier with additional slots/channels? Either use MM4/MC to copy them in, or copy/paste witha text editor. And then do the additional INJ/REM poses. There is so much additional technique involved with V3 to begin with, why not use the most efficient method? There can't be that many users who do not already know how to use MM4. The file with the slots would not hold a candle re; file size-bandwidth when compared to one head morph file.


dan whiteside ( ) posted Thu, 20 February 2003 at 7:39 AM

Been using Poser since V1 and I don't know what MM4 or MC is. 3RD party app? PC? Best- Dan


nickedshield ( ) posted Thu, 20 February 2003 at 9:33 AM

Dan, MM4=MorphManager utility by Mas. It is used to transfer morphs from one mesh to another mesh of the same type. IE: V1>v1 V3>V3.

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Caly ( ) posted Thu, 20 February 2003 at 10:08 AM

Never heard of MM4 or MC. Let me guess, PC only? Mac user here!!!

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dan whiteside ( ) posted Thu, 20 February 2003 at 11:17 AM

Thanks nick! And Caly, looks like it's a PC app.


RHaseltine ( ) posted Thu, 20 February 2003 at 1:47 PM

Not wishing to parade on your rain, but isn't "MC" Mac Converter, MM equivalent (among other things) for the you-know-what-by-the-guy-named-Steve?


Caly ( ) posted Thu, 20 February 2003 at 2:02 PM

MacConverter turns PC files into Mac files, gets rid of rsrs and such. It's on that rabbit site.

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Ghostofmacbeth ( ) posted Thu, 20 February 2003 at 2:58 PM

There is Maconstructor which transfers morphs from one to another but it doesn't do the encoded thing at all. Least not that I know



Jaager ( ) posted Thu, 20 February 2003 at 4:49 PM

MM4 has the ability to text edit. I do not know if the Mac version MC does, but I suspect that it does. So, yes it will convert to MI pose. You just have a pose file - clean out the unneeded channels copy the morph for injection into this pose file. Select the copied morph and under properties/parameters-the part that lets you see all the lines - go to the top line = tagetGeom NAME then just type a new NAME that matches the one you want to use that is in the CR2 and save the pose. Now, when the targetGeom match = MIpose file:cr2 instead of a dial being set, the whole new morph is copied into the CR2. I just find that it is easier to use a text editor for the typing.


Jaager ( ) posted Thu, 20 February 2003 at 4:57 PM

For V3, You can have a 3rd party morph inject directly from the pose file, or you can do what DAZ did, put the actual MI pose in !DAZ folder and just put a readScript pose in the pose folder. If you only call a morph from one pose, direct is good enough. DAZ has provided 50 NAMES to use - to type in as targetGeom NAME. PBMDC_01 to PBMDC_50 just waiting for you to use. Everyone with V3 has them.


rbtwhiz ( ) posted Fri, 21 February 2003 at 12:45 AM

Minor correction, Dean... PBMCC_01 to PBMCC_50 vice PBMDC_01 to PBMDC_50.

DC = DAZ Channel
CC = Community Channel

Just tryin' to avoid confusion. ;)

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jaybutton ( ) posted Sat, 22 February 2003 at 4:53 PM

If you make a wolf head, it would be great if you could make digitigrade legs to go with it. :) Jay



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