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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: can someone give me a straight answer? please


kkndmaster ( ) posted Thu, 20 February 2003 at 10:39 PM · edited Fri, 10 January 2025 at 3:41 PM

alright, I have a judy character loaded up and a default walk path set up, how or what am I supposed to do if I want to make judy run using the walk designer, whenever I try it normally, the legs always look weird (unfortunately this is the best I can describe it) so please please please please someone help me!!!! I really need to do this and I am dissapointed in curious labs that a simple task like this shouldn't be able to be done with both eyes shut and one arm tied behind your back. Lets out a deep sigh


ockham ( ) posted Thu, 20 February 2003 at 11:36 PM

Instead of the Walk Designer, try using the "animated poses" that come with P5. As I recall, there are a couple of female running moves that look pretty good. This requires a bit more work, reproducing a pattern with keyframes and symmetry swapping, but I found it easier in the end than using the buggy WD.

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mon1alpha ( ) posted Fri, 21 February 2003 at 3:34 AM

I've only got P4 so... However I think that it just takes a bit of time to get a half decent animation. The first ani I did looked great...as long as nobody looked at the poor woman's feet :) In all fairness to CL animation does require a lot of time..lets face facts, if it was easy everyone would be doing it and then who would worship us as gods? :)Keep at it and I'm sure you'll get there


kkndmaster ( ) posted Fri, 21 February 2003 at 7:28 AM

Errrrgg I paid 315 dollars for poser 5!! FOR GOD'S SAKE! if you tell the walk designer to jump it should ask how high, not any of this crap! Seriously as far as everything else is concerned making the character that comes default with poser run should be something very simple, BUT NOT THIS! Geez does CL have any intention at all of actually fixing the stupid walk designer!? Sorry for blowing up but as far as Curious Labs is concerned, I have always followed their stuff, but this lack of concern for walk designer is just disappointing!


gryffnn ( ) posted Fri, 21 February 2003 at 8:27 AM

lol @ mon1alpha - good animation is sure not a push-button thing yet. Everytime I look back at one I've done, I see some subtle movement that should be changed or added to make it more lifelike. Especially when I've just been specifically watching real people move. K: Running is not walking, if you look closely you'll see it's a different, complex mechanism. The easiest and best way is a good motion capture file; Poser can import a .bvh file. I think animation master Chris Derochie has shared advice in various forums and made bvh products (some included with Poser, if I remember correctly). But you can build your own single cycle for a specific character in Poser, if you study what's happening with the full body, including hip, head/neck and offsetting shoulders/arms motion. When you get a full stride done for one side, copy and paste the frames, then use symmetry to swap left and right sides to get the other half of the cycle. Adjust the first and last frame so they flow together smoothly, and you'll have a full stride cycle that you can repeat as many times as you need. Build start and stop sequences, and add some variations in head and arm movements during a run. HTH - Elisa/gryffnn


lululee ( ) posted Fri, 21 February 2003 at 9:04 AM

I second the disappointment in CL's disregard to updating the defective Walk Designer.


Marque ( ) posted Fri, 21 February 2003 at 10:04 AM

Me too, I hate the fact that they seem to have dropped Poser 5 completely. Don't they know that advertising the software in major 3D mags knowing the bugs are there and yet STILL saying they work is fraud? Sheesh! Marque


TCSP ( ) posted Fri, 21 February 2003 at 11:00 AM

ive had issues with the wd and its break-dancing bug... i got characters passing off the electric boogaloo in their knee joints... sometimes though, it helps to load the apropriate figure (judy in this case) into the wd... it doesnt always work though... i find run cycles are np in wd, its when you want a nice smooth walk that things get all wacky... someone posted something about tacking on those 30/60 frame walk-cycles from the library together... i tried that a few times, seems to work... didnt dive heavily into it though... good luck. ~;)


Norbert ( ) posted Fri, 21 February 2003 at 12:00 PM

Most of the time, the problems with "knee jerking" and "ankle bending" are solved by getting the right combination of the Leg Lift and Stride settings in the walk designer. The walk designer is great for setting up the basic walk motions. It saves you from tediously doing it all by hand. Once you know your was around the animation graph editor, it won't be very to hard for you to fix the joint rotation or piviots that aren't right. To help keep things in perspective... '3DS Max' costs somthing like $3,500. The 'Character Studio' plugin goes a LONG way toward making animation easier for it. That'll cost you another $1,000!! But guess what... You STILL won't have anything resembling Poser's Walk Designer. I'm not saying that Poser is better for animation, tho. For what you paid, it's still a heck of a deal.


kkndmaster ( ) posted Fri, 21 February 2003 at 6:17 PM

Ok I have some info for you knowledgable ones out there, basically I didn't load a walk path and I tried to make judy "walk" in place with a 100% walk, guess what, not the slightest bit of knee jerking or whatever you want to call it, also the cycle repeat was set at 5, so does anyone have anything to say to this discover?


kkndmaster ( ) posted Fri, 21 February 2003 at 6:20 PM

and to say simply that in the mean time I will use ztran features and walking in place to create running, but this is only a makeshift solution so I hope someone has something to add to my thoughts. Because the weird leg movements seems to have something with the way walk designer handles paths.


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