Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 19 10:45 am)
Others can help you more I'm sure but the key is changing the .pcf (is that right?) into an .obj using MAZ's Objaction Mover... UVMapper is only for making texture map templates. The Eve shoulder and hip/groin/butt joints and movement are truly amazing... very high quality. I'm on my work machine right now so I can't check, Eve does come as a .pcf file right?
You have to be more specific. Did you already have the Eve model and you want to install Eve 3? If so, then you don't need Mover at all. Just the new version of uv mapper as Traveler has modified the existing Eve .obj and has included the uvs file. If you open the old Eve obj in uvmapper and then import Traveler's uvs and resave with the name he tells you then you're all set! If, however, you don't have Eve at all then you must get her and and use Objaction Mover to decode the .pcf first and THEN do all the above :) It sounds more complicated than it really is, believe me but she's worth it now that she can take all P4 texture maps.
Nothing. Just save the new model like that. Eve will take any P4 map for her body and the added genitalia are on an extra map that Traveler has provided. Also check MorphWorld for more maps by Jaager (I think). Just make sure not to apply the P4 texture to the entire figure but apply the genitals map to the vagina and labia materials.
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I've tried to construct EveV3 from Morphs World 2 - without success. Maybe I've made some mistakes using UVMapper. Is there anybody out there to tell me how it works? Thanks, Egin