Sun, Jan 19, 1:52 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 19 10:45 am)



Subject: Eve V3


eginhard ( ) posted Fri, 12 May 2000 at 10:07 AM ยท edited Sun, 19 January 2025 at 1:49 PM

I've tried to construct EveV3 from Morphs World 2 - without success. Maybe I've made some mistakes using UVMapper. Is there anybody out there to tell me how it works? Thanks, Egin


momodot ( ) posted Fri, 12 May 2000 at 11:29 AM

Others can help you more I'm sure but the key is changing the .pcf (is that right?) into an .obj using MAZ's Objaction Mover... UVMapper is only for making texture map templates. The Eve shoulder and hip/groin/butt joints and movement are truly amazing... very high quality. I'm on my work machine right now so I can't check, Eve does come as a .pcf file right?



Jon ( ) posted Fri, 12 May 2000 at 4:00 PM

You have to be more specific. Did you already have the Eve model and you want to install Eve 3? If so, then you don't need Mover at all. Just the new version of uv mapper as Traveler has modified the existing Eve .obj and has included the uvs file. If you open the old Eve obj in uvmapper and then import Traveler's uvs and resave with the name he tells you then you're all set! If, however, you don't have Eve at all then you must get her and and use Objaction Mover to decode the .pcf first and THEN do all the above :) It sounds more complicated than it really is, believe me but she's worth it now that she can take all P4 texture maps.


Traveler ( ) posted Fri, 12 May 2000 at 4:25 PM

The original Eve is a .pcf Eve V3 is a remapped version of Eve that allows you to use the standard P4 fem texture maps. First install Eve using mover, etc. Then use UVMapper to change the mapping, and save it as the directed file name. -Trav


eginhard ( ) posted Sat, 13 May 2000 at 4:16 AM

Thanks for your answers. The problem as follows: If I load p4evolution.obj and afterwars import EveV3.uvs I have the map of genitals and lashes within or above the normal P4map. What is the next step to do and how are the regular settings for saving EveV3.obj? Thanks


Jon ( ) posted Sat, 13 May 2000 at 4:52 AM

Nothing. Just save the new model like that. Eve will take any P4 map for her body and the added genitalia are on an extra map that Traveler has provided. Also check MorphWorld for more maps by Jaager (I think). Just make sure not to apply the P4 texture to the entire figure but apply the genitals map to the vagina and labia materials.


eginhard ( ) posted Sat, 13 May 2000 at 6:06 AM

If I do that, I receive a white stripe in that place where the gen. have been. I think my mistake is adjusting the "default preferences" in UVMapper. Its a terrible English, sorry I'm a German. What are the "default preferences"?


Dark6Rayden ( ) posted Thu, 22 June 2000 at 5:44 PM

Hi. When I save the model with UVMapper and open in Poser then only the eyes and the pubic prop is visible and nothing that I can do to make the body visible. What mistake did I do???


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.