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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: poser props? max models used in poser? free stuff :)


bastiff ( ) posted Sat, 22 February 2003 at 8:46 PM ยท edited Mon, 10 February 2025 at 1:00 PM

being that I am pretty fluent in 3ds max I have a question as to what I need to do, to make free stuff for poser in max... When I model something in max should I model it around the proportions of an imported model? and if so what scale value should I model it to? does it matter? I mean I will test the models in poser, but will it make a difference if one has to scale the prop on his or her own? I really dig this community and I feel that my contributions will make people happy... I only need to get my feet wet and get something working in a format that you folks would like to use. I dont mean to boast but I have been working in 3d studio for about 9 years. I can and will model just about anything... I want to make you guys great art so that I can see the gallery grow :) I just need a little insight... Thanks in advance Bastiff


chanson ( ) posted Sat, 22 February 2003 at 11:58 PM

I'd export one of the standard poser figures to MAX and use that as a guide for scale. I think you'll need to use 1:1000 when you import it into MAX using OBJ2MAX. When you go back to Poser, make sure that you import it without the "percent of standard figure size" checked or you'll drive yourself crazy. With that box unchecked, it will stay the right size.


OpticalSingenoid ( ) posted Sun, 23 February 2003 at 12:45 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1100434

Yes, Get Harbware's excellent OBJ I/O plugins!

Then, as Chanson said: use a factor of 1 on export!
Same goes, when you import a poser figure into MAX, use 1 for Vertex scale.

Here's a thread with all the proper settings!

The only thing that changes is the "Faces" option on Export:
If you are doing a morph for a figure, you must use "Polygon"(That will keep the "Tris & Quads" intact).

But, if it's a model you made in MAX, then you can try 2 versions: one with "poly" & one with "Quads". Cause Poser Prefers quads! Specially for "Organic" stuff like figures & Clothes... I guess the choice here depends mostly on how you
model your stuff.

Hope this Helps!

Oh! And you should get UVMapper(Free) to Properly Map your models. Makes it easier for folks to texture it! ;-)

Marco


maclean ( ) posted Sun, 23 February 2003 at 11:54 AM

hi bastiff, I make everything for poser in max, but I export in 3ds, not obj. Don't want to start a 3ds vs obj thing. I just find it more reliable. But apart from that, one thing I did want to mention is file size. If you're used to working in max you probably don't even think about vertice counts, number of sides/segments, etc. Be warned, when you start exporting to poser and end up with obj files, the size shoots up dramatically. As a rough guide, I find that an exported 3ds file will end up about 10 times it's size as an obj. My first models of jewellery were outrageous. I had earrings at 5 megs each and stuff like that. So keep an eye on the poly count if you want your stuff to be usable in poser. mac


doozy ( ) posted Sun, 23 February 2003 at 1:38 PM

Yes! Export it in OBJ format, since Poser cannot import MAX files! (3DS format also works.)


bastiff ( ) posted Sun, 23 February 2003 at 2:37 PM

ok thanks for the info guys :) do I have to convert anything in poser? like do I have to make it a prop or something? Thanks again B


maclean ( ) posted Sun, 23 February 2003 at 4:18 PM

Well, it all depends what type of object you're importing. Making figures is a whole other subject and fairly complex. Basically you need to give a figure it's own hierarchy and joint setup. You should be able to find some tutorials that cover figure-making. If it's just a one-piece object like say, a sword or somethng, you import it as an onj file and save it straight to the Props library. Poser will give it all the scale/rotate/trans dials it needs. mac


ronstuff ( ) posted Tue, 25 February 2003 at 5:49 PM

file_47319.jpg

Here are the FACTS about scale in Poser (not speculation or guesswork but verified facts): 1) One "Poser Unit = 8 feet 2) The scale in Poser changed between Poser 2 and Poser 3, but has not changed since then including Poser 5. 3) If you create a scale model in another program, when you export to Poser you must take into account the scale used to create the object because Poser will NOT read this information and re-scale for you. For example if you created an object in a program using inches as the scale then in that program 1 unit = 1 inch. To convert that to Poser Units precisely, you must scale your model by 1/96 (8 feet = 96 inches) - in decimal value this is 0.010416667 (see image for other conversions). 4) When you import a precision scaled object into Poser you must UNCHECK the "Percent of standard figure" box. 5) Some people use 100 and 0.01 as scaling factors for Poser, but though they are close (if modeled in inches) the are off true scale by about 4%. hope this info helps


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