Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)
Be warned, displacement mapping quality is directly related to the mesh density. The less polygons, the coarser the effect. Personally, I think that a bump map would be a better approach unless you would like to subdivide M2 by a couple degrees (thus increasing the polygon count into the hundreds of thousands or millions). BYS
I should add that whether to use displacement or bump mapping for this is really dependent upon the effect (are they that visible from a distance), detail (how close and realistic), and range (are you really close) required. If you really need to see the veins, even from the side, you'll have to use displacement maps as bump maps are only an illusion of texture that don't show on the edges of the object, whereas displacement maps will. If you are close in on the veins (close enought that their displacement should be easily seen ), for C4D, my suggestion is to do exactly what Poser 5 does: subdivide only the areas where the displacement map is effective and leave the rest alone. This will reduce the complexity of the overall model as compared to a full subdivide while allowing for good displacement mapping. I use this when doing landscapes with displacement maps - higher subdivisions towards the camera only. BYS
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
How would you approach having veins that can be animated as in bulging more as he exerts himself. any morphs available for mike2 in this area?? as bump maps likely wont do for animation Thanks
My website
YouTube Channel