Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
I've been following these posts, Ornlu, and am very impressed. Maybe I missed it, but here's my dumb question anyway. Are you creating your height map in a paint program, or using the terrain editor to paint it?
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Of course catlin, But I usedmany different terains, this is the image of the top section, the side sections were detailed and booleaned in.. THe process was actually quite complex.. You can do it just using that image though, just won't have the same amount of detail. + remember you have to Boolean it with a copy of the terrain.
Well, the main portion, besides the part hanging off the back, is just a terrain map, I don't know what to tell you lol. Other than the fact that it just takes a lot of playing around with the brushes. The main thing is to go into photoshop and put some splotches of white on a black canvas. These will serve as the high points in the ridges. You then use the smudge tool and a very large brush to drag from white to black To get long smudged lines that fade nicely on all sides, try to make these long, and curved. Once you have the entire thing painted like that, you blur it a little. Then to get the raised sections, take a square brush and do color dodge, this will raise up the entire section under the brush. It's 99% a lot of tweaking and playing around, trying to get it to look realistic. Much of my technique can be explained by the altitude map I posted above.
I've been doing it the other way eound, I start with a white background then use the airbrush or one of those big fuzzy brushes and use various shades of grey and vary the opacity. I think my way is good for large areas like my curtains but not too good for fine details. I'll give you're suggestion a go and see what I can do. Catlin
orhlu: That is the most impressive cloth model I have ever seen. It is just damn unbelieveable! How did you do it? I have been trying to make a good cloth model using Lightwave for a couple of years and I have not come close to what you have done. My models look more like paper (stiff) than cloth. What are you using to make the model? Thanks; Paul
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