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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: Dazed & Confused in Poser 5 Cloth Room


Kasheera ( ) posted Fri, 28 February 2003 at 11:56 PM ยท edited Sun, 04 August 2024 at 7:11 PM

After hours of trying to figure out how to do something I just thought I'd ask. I have two ribbons in a scene that I want to blow in the wind. First I clothified the first one and ran a sim. That worked. I can't figure out how to do one for the second one. Do I start a new sim? When I just try to clothify the second ribbon it falls to the ground back into its origional shape as a hi res square plane. And if I can get this to work, how do I keep by second ribbon from colliding with my first ribbon? If I end up with what I want the sim to do, do I pick the frame I want then save it in the pose room? Do I then delete the sim? This is my first attempt in the cloth room so any help would very much be appreciated. I've read the tutorials but didn't really find an answer to what I wanted to know, or else I just didn't understand it, which is very possible. Thanks again.


TCSP ( ) posted Sat, 01 March 2003 at 1:40 AM

the cloth room can be a little daunting... i havent come across any tutorials yet. first, is the ribbon a single object or two? if its two, to answer your question, yes i beleive you do need to create a new sim on the second ribbon... though you might consider making both ribbons as one mesh if you have some kind of 3d program. (but thats compleatly optional) to stop things from falling, you need to contrain a few vertices in place OR make sure your ribbon is parented (if your using some kind of bone structure or a figure) and set your 'collide against'. this will typically lead to your clothed item sliding off or something so thats why you wana set a few contrained verts to hold it it place. all collisions are pretty touch and go as far as i can tell. sometimes they work, sometimes not. ive noticed though in situations where youve got a flowing type of cloth scenario, not a conforming article of clothing, it works very badly and you endup with cloth slicing through itself and whatever props/figures you have around. thats just been my experience so far anyways... and thats only been on the animation side of things. in a drape situation, where your just dealing with a single frame and using draping your cloth, ive found my colisions works perfect and conform nicely with a good mesh and some colision tweaking. !BUT! as soon as any dynamic calculations take place on an animated sequence, its like the thing takes a back seat and couldnt colide with a brick wall if it wanted to. but im still fudling through it all... hope this helps. ~;)


pigfish ( ) posted Sat, 01 March 2003 at 5:05 AM

Attached Link: http://www.poserfashion.net

Serge Marck has some tutorials on the cloth room. BTW if the link doesn't work then it's poserfashions.


PhilC ( ) posted Sat, 01 March 2003 at 5:45 AM

Attached Link: http://www.philc.net

file_48138.jpg

You may find the Poser 5 cloth room tutorials at my site helpful.

philc_agatha_white_on_black.jpg


hauksdottir ( ) posted Sun, 02 March 2003 at 1:39 AM

For anybody interested in fashion... there is an upcoming exhibit at the Oakland Museum (March 15-Sept 21) on California's contribution to fashion. The emphasis is on Hollywood and Marilyn's white dress will be featured prominently.


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