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Subject: Lake


cocoalex ( ) posted Sat, 01 March 2003 at 3:34 AM · edited Fri, 27 December 2024 at 1:29 AM

I tried to make a simple lake between two mountins. I know that Bryce 5 has a tutorial about making a landscape where is very good explained how to make a lake. I want to post here here my steps, maybe somebody will noticed a mistake and corect me, cause I can't make the lake anymore (I did it once): 1. Make a terrain. 2. Ctr+A and select all; after that I add a texture. 3. Create terrain again. Aplly same texture. Rotate it 180 degreese. 4. Make the second terrain negative and the group positive. 5. Control all and group them. (after I positioned the negative terrain) 6. After that I add a water plane. Here appears the problem. Also this plane is very small and has the same size as the negative terrain (my lake cuveta)the water appears everywhere. I reposition this plane, but I can't make it good. Can somebody explain to me what I'm doing wrong or a better solution?


bikermouse ( ) posted Sat, 01 March 2003 at 4:07 AM

not unles we see a render. (go ahead and post one ). in the meantime, check these: Maybe you used an 'infinate plane' instead of a water texture on a cube, or cylinder etc. or the scale of the water is way off.


cocoalex ( ) posted Sat, 01 March 2003 at 5:04 AM

file_48150.jpg

I hope this picture will help you. The lake should have been in front of the two mountins.


Flak ( ) posted Sat, 01 March 2003 at 6:46 AM

For the water, don't use an infinite water plane, but use a cube or a cylinder (with a water material applied to it), and position it so that only the top of the cube/cylinder is showing in a depression in the ground.

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Roch222 ( ) posted Sat, 01 March 2003 at 6:48 AM

file_48151.jpg

Usssually I make one mountain and in the TE remove the area in between where i want the lake to fall or in your case dig out a cove like area I personally like to use a terrain instead of the latice most of the time .


bikermouse ( ) posted Sat, 01 March 2003 at 6:55 AM

Ok, I can see that you used an infinite plane for your water(only use them for oceans). delete that - and replace it with a CUBE or cylinder from create up top rescaled and moved to fit in where you want your lake with the water texture of your choice. You might want to save the texture for your infinite plane before you delete it. select the plane, enter EDIT menu at the TOP (the one next to file NOT the one next to create). In the edit menu there's an option to save it - remember to load the texture into your cube using the same menu. Chances are you'll have to adjust the postion and size of the water "cube" a couple of times so it looks right.


cocoalex ( ) posted Sat, 01 March 2003 at 7:49 AM

file_48152.jpg

Ok. Thanks for your replies. Nice tip with that terrain canvas. Thanks roch222. I find out my mistakes. I'm sure you know that the lake can be made using a water plane, cause that the way I make my lake. I was making two mistakes: 1. After grouping my positive terrains and my negative terrain, I never obtained a hole in the positive terrains. 2. I had an ocean instead a lake because I didn't set the ground plane on top of the water plane. I'll do a try to see how can I make a lake using a cilinder or a cube. I marked on my picture with the lake some black spots that I don't like. Why are they there? Did I make a mistake???


catlin_mc ( ) posted Sat, 01 March 2003 at 8:48 AM

You can always use the 2D square or circle and apply a water texture in the making of a lake. This is especially useful if you are making a lake high in the mountains where a water plane just would'nt do. Catlin


Andini ( ) posted Sat, 01 March 2003 at 10:18 AM

cocoalex, those spots look really easy to clean up in Photoshop. I wouldn't worry too much about them although it's always good to find out how to fix 'em in Bryce.


Kylara ( ) posted Sat, 01 March 2003 at 11:40 AM

Those spots look like they are there because you cut a hole in the ground plane by grouping the negative terrain with the plane. The black spots are then shadows between the terrain plane and the water plane (as they both have no thickness). You should really try to follow roch222's way of doing this as I don't think you will get a natural looks this way. The ground plane simply looks too flat and even though raising the waterplane might help you to prevent the black spots... It still won't look natural.


Zhann ( ) posted Sat, 01 March 2003 at 2:57 PM

Here is another way to get a lake, 1.create your scene, create positive ground terrain thats somewhat flat, sink it in the ground plane (or make it large enough to be your ground plane) so some shows above ground 2.create a terrain, one you like, make it solid in the TE 3.make it negative 4.flip it upside down, give it a water texture 5.sink it in the terrain from 1. and group them This also works in vue...

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lindans ( ) posted Tue, 04 March 2003 at 10:29 AM

Yet another way which is very simple, 1 create a stone, 2 drop onto your ground plane 3 resize and sink halfway into ground plane, 4 make negative, 5 make ground plane positive, 6 group 7 Create a water plane and drop just below ground plane I know you you shouldn't use an infinite plane for creating a lake etc. but it is an option

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