Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
For the water, don't use an infinite water plane, but use a cube or a cylinder (with a water material applied to it), and position it so that only the top of the cube/cylinder is showing in a depression in the ground.
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Ok, I can see that you used an infinite plane for your water(only use them for oceans). delete that - and replace it with a CUBE or cylinder from create up top rescaled and moved to fit in where you want your lake with the water texture of your choice. You might want to save the texture for your infinite plane before you delete it. select the plane, enter EDIT menu at the TOP (the one next to file NOT the one next to create). In the edit menu there's an option to save it - remember to load the texture into your cube using the same menu. Chances are you'll have to adjust the postion and size of the water "cube" a couple of times so it looks right.
Those spots look like they are there because you cut a hole in the ground plane by grouping the negative terrain with the plane. The black spots are then shadows between the terrain plane and the water plane (as they both have no thickness). You should really try to follow roch222's way of doing this as I don't think you will get a natural looks this way. The ground plane simply looks too flat and even though raising the waterplane might help you to prevent the black spots... It still won't look natural.
Here is another way to get a lake, 1.create your scene, create positive ground terrain thats somewhat flat, sink it in the ground plane (or make it large enough to be your ground plane) so some shows above ground 2.create a terrain, one you like, make it solid in the TE 3.make it negative 4.flip it upside down, give it a water texture 5.sink it in the terrain from 1. and group them This also works in vue...
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Yet another way which is very simple, 1 create a stone, 2 drop onto your ground plane 3 resize and sink halfway into ground plane, 4 make negative, 5 make ground plane positive, 6 group 7 Create a water plane and drop just below ground plane I know you you shouldn't use an infinite plane for creating a lake etc. but it is an option
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I tried to make a simple lake between two mountins. I know that Bryce 5 has a tutorial about making a landscape where is very good explained how to make a lake. I want to post here here my steps, maybe somebody will noticed a mistake and corect me, cause I can't make the lake anymore (I did it once): 1. Make a terrain. 2. Ctr+A and select all; after that I add a texture. 3. Create terrain again. Aplly same texture. Rotate it 180 degreese. 4. Make the second terrain negative and the group positive. 5. Control all and group them. (after I positioned the negative terrain) 6. After that I add a water plane. Here appears the problem. Also this plane is very small and has the same size as the negative terrain (my lake cuveta)the water appears everywhere. I reposition this plane, but I can't make it good. Can somebody explain to me what I'm doing wrong or a better solution?