Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
You want fluffy? How's this?
http://www.renderosity.com/messages.ez?ForumID=440&Form.ShowMessage=1118746&Reply=1127140
Anton is taking an extended haitus from these forums. I'd suggest e-mail. He did mention that the cat he was working on won't be "Millennium," which I think meant not quite as complex as people wanted. There was sort of an informal vote a couple of months ago in which most people said they wanted a short-haired tabby. Maybe there can be a fluffy trans map or morph?
_dodger:
Shadows are disabled on the conforming fur. I suspect it's not so much the shadows as it is the shading, if you get my drift.
sandoppe:
The conforming cat fur is included in brycetech's Character Pack 2.0, in both the Renderosity Marketplace and 3D Commune's Online Store. I don't know if it's sold separately anywhere.
Ooohkay.....guess I'll wait to see what Anton comes up with :) That's a bit out of my range. You know....you would think that someone could make a silly cat that looks real and a template to go with it. Obviously I know nothing about modeling or I'd make my own, but some of the other stuff that gets made seems like it would be a lot harder to make than a dang cat! Daio at Poser Pros forum has made a wonderful image that uses the regular Poser cat. It's really amazing. There are some tips there on the subject. The topic is "Bastet" in the "Show Off Gallery" forum. Don't have the link or I'd post it.
suspect it's not so much the shadows as it is the shading Yeah -- surface angle. I can see that. Something you can try aside from that, then... give it an ambient colour other than black, but use a darker texture. A darkened texture combined with an ambient colour will produce a still normal colour, but one that's less sensitive to light angle -- look at the back panel wall of my Inperial Window prop for an exmaple of this being done (although that one admittedly shows a little too much JPEG compression that wouldn't be visible except by the ambience, but if you don't compress that's not a problem)
heyas; well, the main problem occurs between the texture and the transparency. brycetech's fur technique uses overlaping conical shapes, randomly rotated (to prevent tiling). they use a round trans map, and every cone uses the same transmap. since they are all the same material, they must also use the same colour and/or texture. which then means, you can't have a black cat with a white tummy (for example). actually, you could, if you use something like the grouper tool and cut the cones into material zones. back, belly, tail, etc. but if you want spots or stripes, forget it. and, of course, forget having the conforming fur take the same texture as the base animal. there's no way you could trans-map it, if you lined up all the leg cones to use the leg part of the cat uv map, and all the tail cones to use the tail part... so that's the state of the fur these days. brycetech has updated his overlapping cone methodology for fur to get the fur coat and boa and stuff. but they still all use the same texture for each bit of 'fluff,' if i'm not mistaken.
heyas; yep, the p5 hair will be real hair (or fur), and it can even take its coloration from the part of the model it is growing on. there's a few problems with doing it that way: 1: it only works in p5, of course 1a: (and can't be exported to other apps.) 2: while not exactly polygonal modelled hair, it uses a lot of verts and a lot of lines, especially to cover an entire animal. 3: some people have render problems with the p5 hair. (my hair constantly glows, for example.)
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Please make the cat able to be fluffy!