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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: Where can I find Polymesh?


-Waldo- ( ) posted Mon, 03 March 2003 at 6:12 PM ยท edited Thu, 14 November 2024 at 11:36 AM

I ve been trying to use Boolean Operation in Carrara 1. It won't let me select it under "Edit/3D Boolean" I read the books over and over and over. I still could not get anywhere to select boolean. Where can I find Polymesh Menu? Waldoo


Kixum ( ) posted Mon, 03 March 2003 at 8:11 PM

I think you should try this out in the assembly room. -Kix

-Kix


dothrom ( ) posted Mon, 03 March 2003 at 9:42 PM

the polymesh menu is in the modeling room when you are working with a vertex object. or have i missed the point -dthrm


-Waldo- ( ) posted Mon, 03 March 2003 at 10:36 PM

In assembly room menu "File, edit, view, insert, windows, and help" In modeling room menu "File, edit, sections, arrange, geometry, windows, web, help" There is only "3D Boolean" in assembly room under "Edit" menu. It is not part of tutorial in the book. It won't boolean substract my head obj and spline objs. I need it to happen so the spline objs won't touch the head for the dynamics in Poser. Waldoo


falconperigot ( ) posted Tue, 04 March 2003 at 4:01 AM

It must be a vertex object. Assuming you have two vertex objects in the Modelling Room that overlap: Ctrl + A to select the whole of both objects (everything is red). Now you can select Boolean Union or Boolean Intersection from the Polymesh menu. For Boolean Subtraction, with both vertex objects selected [everything red], Ctrl+Alt click on one point(vertex) of the object you want to remain. The point should turn yellow (for some reason it doesn't always on my machine but it still works). Then choose Boolean Subtraction from the Polymesh menu. HTH


falconperigot ( ) posted Tue, 04 March 2003 at 5:18 AM

I should also have said: If you're doing this in the Assembly Room, make sure you have two objects selected (Shift-click in the sequencer) then choose Edit>3D Boolean. You should then get the choices of what to add or take away from what. In the Assembly Room they don't have to be vertex objects but you must have two (and only two) objects both selected.


-Waldo- ( ) posted Tue, 04 March 2003 at 5:28 AM

I converted a head and a spline obj into vertex obj, it still won't let me boolean it.


-Waldo- ( ) posted Tue, 04 March 2003 at 5:31 AM

Ok I will try that.


-Waldo- ( ) posted Tue, 04 March 2003 at 6:12 AM

shift-click in the squencer(hierachy editor) is the answer to my problem. Thank you for ur tip!!


dothrom ( ) posted Tue, 04 March 2003 at 4:03 PM

the selection won't be all red if you creased the edges.


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