Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
They are really, really cool. What goes on is this: A PZ2 file (Pose) is directed to read delta information from an out-of-the-way directory. It inserts the deltas of a morph into a reserved, empty channel and makes it visible. You can load one at a time or do Batch. You can choose how tanked up you want your V3 character to be...superMorphy and memory-gobbling or Lite and Breezy. You can load a V3 with confidence that you will not be wasting memory on silly morphs you'll never use...with the comfort of knowing that if you decide you need that silly morph, it's one click away. You can go on a morph loading frenzy, get the results you want, spawn a morph target, then use a REM pose to get rid of the Original Morph Deltas without even Rebooting Poser. Your PZ3s will be smaller, your Cr2's tighter, and your Pose Library rather larger. If you would like to examine a full-character injection file, download my "Spike" for V3 in freestuff and have a look. This radically easy pose file does the following: Takes an empty V3 and loads 40 some odd morph targets and sets them to the value I have indicated for Spike-ness. Inserts 2 Morph Targets for custom magnet work I've done on V3 for extra Spike Goodness. The morph targets slide right in to Community-Reserved Morph channels that DAZ put into V3. It also acts as a Material File, setting the texmap, bump and colors for Spike to my specifications. One click on an empty V3 and about four seconds later, you have Spike ready for action. It's heaven. Now these files are hard to make, but from what I hear, the DAZ INJ Pose Creator program is a godsend. -WTB
Pretty basic, you use pose files to load only the morphs you want. Don't let these scare you, V3 makes V2 obsolete! There is also a texture converter available to convert your V2 textures to use with V3. The only issue I have is that most of the injection poses can't be moved to a different directory unless you sit there and edit each one. It clutters the pose folder a bit. I haven't seen any V3 tutorials yet, but you load the base figure then select poses to add morphs. Loading all at once does take a while, but the again, it is a lot of information to sort out. I highly recommend her, haven't heard one reasonable complaint. Mark
"...It clutters the pose folder a bit." V3 with head and body injection poses has about 33 line items in the pose directory. If M3 is the same, that means 66 line items for V3 & M3 for a basic pkg with head & body morphs. That's without anything else added. I'd agree, "...It clutters the pose folder a bit." As far as the figure herself, fantastic, a really amazing model. Absolutely The Best.
The morph injection system is a great invention. A fully loaded Vicky is over 100 Mb... Put a few in a scene and even a high end PC will choke. I made a Vicky 3 character using a reasonable amount of morphs. I then removed the morphs I didn't use and saved the cr2. It ended up as smaller than a regular Vicky 2... Getting rid of unnecessary morphs really shrinks the V3 cr2 and will make it possible to take advantage of the dense V3 mesh even in multiple character scenes. The only problem I have encountered is a problem similar to the old cross-talk bug when you are injecting the same morphs to several characters in the same scene. This causes the morphs to cross talk between the characters. It's easy to avoid by preparing your characters separately and adding them to the scene with the necessary morphs already loaded.
I have had Vicky III for a while now and not really had the time to play with her all that much. I have been on working on a product line of Steph, V2 and V3 textures of late. I am a little intimidated by her in the sense how and where do all the new file types go and how are the injection files relate and/or created. If some one would explain this simply, I would appreciate it.
pink999, you are correct in assuming that the morphs does not inject automatically just because you apply a pose/face file. You need a V3 "prepared" with the applicable morphs before you apply the pose/face file. The solution to this is using the new Injection Pose Builder application from DAZ ($1.99 if you are a Platinum member). It allows you to include the scripts needed in the pz2/fc2 file to inject the morphs. After that, you can apply the pose/face on a "blank" V3 and the morphs will be injected in the process. macmullin, the only new files types are the inject/remove scripts for the morphs, they are placed automatically in their correct places by the DAZ installer. They should not be moved, since the morph injection/removal pose files that appears in the pose library must be able to find them. These new pose files for removal/injection of the morphs are the only new things you actually see in the Poser interface, and they are conveniently grouped together in a number of folders in the pose library. Looks intimidating at a first glance, but they are really easy to use. Just add and/or remove the morphs as you wish.
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Does anyone know of a tutorial or some such thing that explains V3's injection morphs, how to work them, etc. I'm rather intimidated by them and would like to know how they work before considering getting her. Thanks, Joan