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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 9:32 pm)



Subject: Questions regarding format for Poser products


Jacqueline ( ) posted Thu, 06 March 2003 at 1:10 PM · edited Wed, 14 August 2024 at 8:45 PM

Hi Everybody! I am a long time 3D user and have just starting using Poser 4 - I have loads of great 3D models I'd like to put up for sale in the marketplace for Poser users. My question is: What formats do Poser users prefer 1) saved as props and textures to put in the Runtime OR 2) simple .pz3 files to be imported into the scenes as needed with textures saved with the file? I'd really appreciate help with this :) Jacqueline


steveshanks ( ) posted Thu, 06 March 2003 at 1:27 PM

Props and textures please, the pz3 file changes to much of the UI...Steve


pendarian ( ) posted Thu, 06 March 2003 at 1:29 PM

Definately props, textures and mat files.


c1rcle ( ) posted Thu, 06 March 2003 at 1:50 PM

props & textures are best for me too, I tend to stay away from pz3 files if I can.


Jacqueline ( ) posted Thu, 06 March 2003 at 2:01 PM

Thanks a lot everybody! It's great to have your input. Jacqueline


ronstuff ( ) posted Thu, 06 March 2003 at 3:07 PM

Definitely props and textures. - or articulated figures with MAT pose files to apply textures and materials. Speaking of materials, please be sure and specify Material groups by name (not just material_1, material_2 etc) and make as many materials as the prop requires for realistic rendering and flexibility. Also UV mapping is very important. Please don't just send out a beautiful prop that can't be realistically textured (unless it's a freebie). Thanks


maclean ( ) posted Thu, 06 March 2003 at 4:03 PM

Attached Link: http://fallencity.net/lore/poser-packaging.php

jacqueline, I think you'll find almost everyone prefers props and textures, rather than .pz3. Opening someone else's .pz3 converts your interface to whatever has been imposed by the maker, and not many people like that. In fact, some companies (like DAZ), won't accept .pz3s. I agree with ronstuff. A lot of people who use max end up with lists of idiotic-sounding materials which mean nothing to the user. Make the names descriptive and logical. Use, for example, door, frame, window, instead of wood1, wood2, etc. There's nothing worse than having metal01 - 07 and trying to figure out which is which. You might also want to study up on the correct way to zip your files so that the paths are all correct. There's a tute on this at the link above. mac


Yvan ( ) posted Thu, 06 March 2003 at 4:34 PM

Thanks for the feedback, we didn't know DAZ didn't even accept .pz3. Jacqueline and I are going to have to change one of our projects around then. But that's better than getting complaints! BTW, your link doesn't seem to work...


maclean ( ) posted Thu, 06 March 2003 at 4:51 PM

Attached Link: http://www.fallencity.net/lore/p-packaging.php

Sorry jacqueline,

They changed the link on me. This is the correct one.

Here's the link to the DAZ brokering FAQ

Here's a quote from the FAQ

Models must be in .obj format.
Please don't include the model information within a Poser file. For quality assurance of the model, as well as fewer potential complications within Poser, we would like the Poser file to access a separate .obj file.

mac


Jacqueline ( ) posted Thu, 06 March 2003 at 6:46 PM

Thanks for taking the time to repost that link and the new info, mac! I think that I am figuring it all out -not too complicated, just a lot of fiddly things to remember :) I use Cinema 4D and Strata 3Dpro as well -Poser is a strange one for sure -but at least it opens the door for actually adding some characters into scenes without all the modelling involved in making your own... Jacqueline


maclean ( ) posted Thu, 06 March 2003 at 6:59 PM

Hey, no problem. I started making props 2 years ago and everyone else helped me. Most people think it would be great to be able to post stuff and sell it, but it's not quite that simple. There are so many things to do apart from actually making the models, if you want to do it well. The Marketplace is very competitive nowadays, so you need to make everything perfect if you want people to buy your stuff. Or, at least, if it's all done properly, they'll be more likely to buy a second item from you. Anyway, more competition is good. It keeps us all on our toes. One other thing I would suggest. Make sure you have a clearly-written help file that explains everything the user needs to know. I'm a great believer in giving people as much information as possible about products. It really helps them get the best out of it. mac


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