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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Stretchy Limbs and Conformers


bloodsong ( ) posted Thu, 06 February 2003 at 6:09 PM ยท edited Thu, 15 August 2024 at 2:06 AM

Attached Link: For TechHeads

file_44821.jpg

heyas; look, it's lotor! erm... anyway.... remember i kept going around saying you SHOULD be able to put the stretching controls in a conforming figure and have it work with the strethy m2/bishonen stuff? well, i finally did the experiments. and it doesn't quite work. :/ however, you can stretch the conformer, and then just do the old "apply the same pose" trick to get it to fit your stretchy-legged figure. you can get the sordid details in the poser tech forum if you follow the link. now i suppose you want to know how to put the stretch dials into a conformer. well... open the m2 cr2 and your conformer cr2. first, make sure they all use the same figure tag, that is ":1" BODY: swipe the stretch master dials and throw them into your conformer body. that's stretchneck, stretcharms,and stretchlegs. NECK and UPPERNECK: copy the yScale channels from these two and replace the yScale channels in your conformer. (or, just add the slaving code to yours.) SHOULDER and FOREARM: copy the xScale channels from these and replace the ones in your conformer. THIGH and SHIN: copy the yScale from these to replace those in your conformer. note: if you do a search for 'stretch,' you'll find the pertinent channels fastest. if you have p4/ppp, the crosstalk should read the stretch dials from m2/bishonen's body and automatically apply it to your clothing item. why doesn't it work? it works okay, unless you try to pose it, then the clothing wigs out. why? i dunno. but in my defense, poser's scaling is SCREWY.


bloodsong ( ) posted Thu, 06 February 2003 at 6:52 PM

heyas; i forgot; i had another bishonen question for other owners... when i applied the face, i got the 'some information from this thing doesn't apply to the character you are using.' did anybody else get that? it's probably because i have customized michael figures that i use for different purposes, but i THOUGHT i was using one with all the head morphs in it. :/ now it'll drive me nuts wondering what was in there that i didn't have.


Spit ( ) posted Thu, 06 February 2003 at 7:48 PM

I heard that if some of the body morphs aren't there you'll get that message, even though they don't affect the face. I guess something extra hanging out in the fc2 file that doesn't have to be there? Thanks for the info. Love how your head works...a question comes up, you're puzzled, and you don't stop until you figure it out. Heh.


bloodsong ( ) posted Fri, 07 February 2003 at 10:09 AM

heyas; actually, i found a few michael2 head morphs that i might be missing. but i was looking on the m2p4 (the one cr2 i haven't messed with), so some of those logically wouldn't be there. but i really need to find facelong2. is that a standard m2 head morph?? do you guys have it on yours?


Taura Noxx ( ) posted Sun, 09 March 2003 at 6:20 PM

file_44822.jpg

well I will reserrect this and tell you what I found with working with Bishonen.

Trying to stretch and conform existing clothing doesn't really work that well because of the joint setup. I made a pair of pants for Bishonen a little while back. These were modeled around the stretched figure and then made to conform inside poser. To make this work, I had to move the joint centers and basically move all the joints around until it worked. This is no easy task mind you but if you have the patience it can work.

I havent tried parenting and applying the same pose yet, but I would be interested to see the results from a set of poses.


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