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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Is there a way to mirror and object in Poser?


lordchaosxvii ( ) posted Mon, 10 March 2003 at 2:30 PM · edited Tue, 19 November 2024 at 10:28 PM

Not make it relfect, but rather to make it so that the object is a mirror image of the original, the right side being on the left, and vice versa.


sandoppe ( ) posted Mon, 10 March 2003 at 3:39 PM

I do that in postwork using the mirror image found in Psp and I'm sure in photoshop and then layering. There may be a way in Poser that others are aware of.....postwork is the easiest IMHO :)


dialyn ( ) posted Mon, 10 March 2003 at 3:44 PM

Well, you could save the figure as two different files and then import one back into the scene of the other, and then do the switch sides things...would that work? (I'm assuming the goal is to have the two figures in the same scene.) I don't know if you would then have crosstalk problems them...my techno info is meager. If you have all your posing and costuming perfect, you could export as an object and bring it back in...which might avoid the crosstalk issue. I'm speculating. Someone else will know for sure.


Tashar59 ( ) posted Mon, 10 March 2003 at 4:16 PM

I think if you move a camera to the direction the mirror faces the character, render that. Then flip render in favorite paint program. Apply as texture to the mirror.


Asciicodeplus ( ) posted Mon, 10 March 2003 at 4:52 PM

You could try the "swap pose" pyton script from the free section... Ascii


Dizzie ( ) posted Mon, 10 March 2003 at 5:11 PM

nope, not that I've ever seen....I wish there was....:>)


Tashar59 ( ) posted Mon, 10 March 2003 at 10:10 PM

file_49601.jpg

A quickie, took longer to load my character than to make the mirror. I didn't scale the one sided square right, just wanted to show how it works.


lordchaosxvii ( ) posted Mon, 10 March 2003 at 10:56 PM

Not involving relfecting or anything.

hkpurple.jpg

Ok, using this image as an example, the shorts on Hellkat here have an entirely flat left side, and straps on the right side, now is it possible to, in Poser, make the 3d model so that the straps would be on the left, and the solid side on the right. Not rotated, but flipped, like you're looking at it through a mirror.


Jaager ( ) posted Tue, 11 March 2003 at 2:16 AM

In Poser? - No. In a modeling program - Yes. In RDS, Set the drawing plane to one side - select the whole mesh - duplicate with symmetry - you get the mirror. Delete the original. You have to move it to where the center line verts x=0 and reverse the groups names r/l.


VK ( ) posted Tue, 11 March 2003 at 3:10 AM

There are 2 methods to mirror a model in Poser. Here's one of the methods: 1. Load the model (import the obj geometry, or load from a prop library). 2. Use the one-dimensional scale dials: xScale for a left-right mirror, yScale for an up-down mirror, zScale for a front-back mirror. 3. To mirror left-right, set xScale to 50%. 4. Export the model as Wavefront obj. Disable (uncheck) all export options. 5. Reset xScale to 100%. 6. Create a new morph target (MT) from the exported obj (use menu "Object > Load Morph Target", and locate the exported obj). 7. The new MT dial performs the xScale deformation. Set the MT dial to 4, to create the mirrored object shape. (MT value 1 = 50% scale, 2 = 0% scale, 3 = mirrored 50% scale, and 4 = mirrored 100% scale). 8. Open the group editor. Click "New Group" and "Add All", to include the entire model into a new group. The mirrored model has "reversed normals" (the surface is inside-out). To normalize the surface, click "Reverse Group Normals". 9. Click "Create New Prop" to create the mirrored model.


brycetech ( ) posted Tue, 11 March 2003 at 10:06 AM

I spent last night writing a program for this purpose. I need beta testers (windows only). its written in Visual basic and it flips a model left/right, can be used to create the other part of your models (if your a poser model creator), it keeps the original uv mapping so that both sides have the same uvs. For example, assume you have created the left boot for a figure. You cut this up into the proper parts like you normally would (lShin, lFoot, lToe) and uv map it in uv mapper. You can then open this model in this program and it will create the other boot, flip the normals the right way, rename the body parts appropriately, strip out those damned mtllib references. It even does batch processing..so you can do a bunch at once while you go drink a pepsi. You can use it to flip an outfit that is not symmetrical from as well..like if you have an 'off the shoulder' dress that is made with the left side off....by using this, it will flip it til the right is off the shoulder. Im considering making it possible to use this program to change a cr2 as well so that if you mirror a clothing item, it will also fix the default cr2 so that the mirrored clothing item will work with it. However, since I make my stuff from scratch..that feature isnt much needed, but others might want it just for variety. It also does batch matpose making from cr2 files (just something I wanted it to do). So anyhow, I need a few beta testers...poser model makers preferred because they will actually see the advantage to what this does and how much work it cuts out of your job. Especially when used with programs like uv mapper. any takers?


Dizzie ( ) posted Tue, 11 March 2003 at 2:27 PM

I'm not a model maker but if you get desperate I'll bite....grin


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