Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 12:37 pm)
That's because the hair IS colliding with itself (at least, that's what I've allways assumed)... You're not at fault, this is a long standing bug in P5. Here's the two main threads I've seen on this:
http://www.renderosity.com/messages.ez?Form.ShowMessage=977278
and here:
http://www.renderosity.com/messages.ez?Form.ShowMessage=977278
Good Luck!
~DM
thats both the same link but I noticed something that I didn't do ( I didn't turn on collisons...errr ahem scuse me LOL) I will also crank up the gravity a tonne and see what happens.
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There's another possible factor - the helmet so close on the scalp may be forcing many more deformations and collisions than normal. Have you considered re-mapping the hair "field" (can't think of another term just now), so it's just a fringe around where the helmet doesn't cover? It may not be part of the problem at all, but it seems like P5'd have to make a ton of unnecessary calculations for hair that doesn't even show. Hope this was relevant, or even helpful...
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Odeathoflife, you've provided some excellent freebies, thankyou... I've some thoughts that might help. Try removing the head from the objects to collide with, I know it seems odd but try it. Next, remove some of the hair closest to the helmet so the the hair that needs to move doesn't touch it at all, remove the helmet from the list of objects to collide with. Next, make a new row of hair around the helmet, much shorter and pulled down hard, don't animate this row but allow it to show through, it'll probably take a little while to get right. Next shorten the longer hair that hangs down below the helmet and pull this back. Finally, remember that an animation is not a still and relies much more on artifice to achieve realism but you can get away with much more!
collisions are in the properties of the object FYI
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