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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Another part of "The Quest" WIP


Rayraz ( ) posted Wed, 12 March 2003 at 3:00 PM ยท edited Tue, 04 February 2025 at 3:59 AM

file_49891.jpg

Is this project ever going to get finished? I've been working on my project for more than 30 hours now and it's not even near 20% complete. This is again a part of the scene that is just finished. It's one of the "subquests" (the quest for extraterrestial intelligence from SETI). This image is 90% bryce. I used 5 image textures mapped on 18000 2D-planes for the main stars and then I used another few thousand spheres with volume textures for the gasses and the other stars. I rendered about 30 layers and combined them in PSP in screen or additive mode. Layering is lot's faster than rendering more than 20000 additive objects straight in bryce :)

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Rayraz ( ) posted Wed, 12 March 2003 at 3:01 PM

And people say bryce doesn't have particles. A bit of multireplicating and ranomizing works just as good.

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GROINGRINDER ( ) posted Wed, 12 March 2003 at 3:29 PM

Wow Rayraz terrific job, but there seems to be a typo here. Did you really mean EIGHTEEN THOUSAND 2d planes? If I used volumetric textures on 10 things in a scene my computer would melt down yet you said there are a few thousand volumetric spheres here. WOW!! You must have a nuclear powered computer. Once again nice work. I used to enjoy painting galaxies on the back windows of my cars. ( from the inside so they wouldn't wear off in the wind and rain )


GROINGRINDER ( ) posted Wed, 12 March 2003 at 3:31 PM

When you render in layers doesn't that stop the parts that aren't rendering from interacting with those that are?


catlin_mc ( ) posted Wed, 12 March 2003 at 3:38 PM

Rayraz the words that come to mind are "F**kin' Mad Man". Do you mean there are actually 18000 individual 2D-planes. I guess you did well in your exams then. LOL.........got to laugh great work for sure. Cheers Cat


Rayraz ( ) posted Wed, 12 March 2003 at 3:39 PM

yes, layering doesn't work very well when the particles need to ineract, like reflections, but in this image that wasn't neccesary. In fact the layering made sure I didn't get those nasty intersecting-volumetrics artefacts. And there's no typo's in the number of objects.

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Rayraz ( ) posted Wed, 12 March 2003 at 3:42 PM

I've got a chemistry exam tomorrow and a second one on friday. After that I have 2 months or so without exams and than the national final exams start. But I had a few days off in between wich gave me a 'little' time to make this.

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Flak ( ) posted Wed, 12 March 2003 at 6:06 PM

Makes my 180 2d transmapped pict object forest look a bit whimpy. Nice effect btw.

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