Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
And, if you're not using your infinite plane, which you shouldn't in interior scenes, make sure it is deleted. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
It's just for stamping out hollow spheres. The punching is done elswhere. Changing the lights from square spots to radial lights seems to have fixed everything. I had cast and recieve shadows off, and the angle from the lights to the 2D backdrop was high enough that the shadow should have passed above the backdrop. It still somehow made a difference. I used square spotlights in my christmas scene. The light didn't pick up the stained glass colors even though it was loaded into the volume channel. It also didn't pick up the shape of the window when I had cast shadows selected for the walls. I wound up applying as a gel and putting up pine trees so you could not see the tops of the windows were square instead of curved. Special bryce lights have special quirks. Someday I'll figure them out.
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![file_49902.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_49902.jpg)
This is an image of a die set I am having made. I thought I would pull the cad file into bryce and do a realistic render. The objects and table top are 3D. The press in the background is a 2D photo. Everything is inside a sphere with the same photo mapped on it and about 16 lights. I've drawn a line where the bryce horizon cuts across the photo plain. The surface above seems to be darker than the surface below this line no matter what settings I click. How do I turn this off?