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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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Attached Link: http://www.midamerica.net/~tmcurry/RBeta/del2-n-swap.pp2.txt
Well, I have made some progress with it. Building on what you posted, I'v added the ability to switch geometries. Now the top part can be switched between a ball, a cone, and another box. Both items delete when either are selected. The only problem now is that when anything else in the scene is selected, it disapears unless (menu) 'Display' - 'Deformers' - 'Show all' is selected. Also, it disapears when the scene is rendered. Now if those two problems can be solved...Damn! It disapears when the scene is rendered, I should have thought of that, but I didn't !@#$%!!! OK, the dissapearing when rendered is is caused by what I'll call the "actor type" "magnetDeformerProp" or "baseProp", it looks like this naming convention also caues the props to be invisible when rendered. I think we are sunk. Sorry for leading you on a wilde goose chase.
No worry about 'wild goose chases' if they are a great learning experience in the process! I've learned a lot from trying this. I know this can be done if I convert my prop to an actor/character (i.e.- .cr2). But it's a prop and I'd really prefer it to be in with the Props. Given the size of my libraries in Poser, it's kind of annoying to always be switching back and forth between the 'Characters' and 'Props' libraries. I just want my prop-things in the Props and my animals/people/creatures in Characters! (whine, whine, grumble, grumble!) I'm gonna keep trying to figure this out though.
It seems that a cr2 can live in a props folder, just change its file extention to pp2. I have tried this a couple of times, and have not noticed any side effects yet. The figure still behaves as a figure, of course you can't save it back to the props pallet from the document window, if you change it you have to save it to a figures pallet, and move it over to props again manually.
Hmmm. Hmmm. (eyebrow arches) Hmmm. (smile begins to form) (shoulder angel whispers - "oh, but that's not the way it's supposed to be done!" ) (shoulder devil whispers - "but it solves the immediate problem!") I'll give the renaming .cr2 to .pp2 in the props folder a try. That's one to spend some time testing though, I think. -asp1vip p.s.- we were watching "The Emperor's New Groove" last night (kids loved it) and that's where the shoulder-angel / shoulder-devil thing came from. ~~grin~~.
I think the similarity of the name of the video is about as close as they come to being related. (grin). "Emperor's New Groove" Storyline Summary: The spoiled Aztec(?) Emperor named "Kuse-Kose" gets turned into a llama by his evil court advisor who wants his job. The friendly villager named "Pacha" helps him and saves the Emperor despite the emperor wanting to bulldoze his village away to make room for his new summer house (complete with water slide) birthday-gift-to-himself. The emperor learns that other people have value too and not to be so spoiled and selfish. The evil court advisor is defeated and has to join the local Junior WoodChuck chapter. The emperor gets turned back into a human and builds a much more modest summer home on the ajoining (unoccupied) hilltop. Everyone lives happily ever after. 8)
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In another thread asp1vip asked: "Okay, so now does anybody have any ideas how I can link two props together so they both delete when the parent is deleted?" I decided to try an idea I have had for some time. If you delete a magnet all its three parts, mag, mag zone, and mag base, are deleted at once. I wondered what would happen if I replaced the default geometries in the magnets with poser props. After a bit of hacking I came up with the file linked above, it contains two objects, a Poser box and ball. Deleting ether object will delete the other. I can't say I have figured out why it works yet I'm still experimenting but it does work, which is the main thing. I will post an update when I know more. Right now I have CCNA exams to study for. The file linked above is a text file, just save it to a props pallet and rename the file extention to pp2.