Sat, Feb 8, 12:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: You Really can make Judy look good WIP


sekhet ( ) posted Sat, 29 March 2003 at 2:33 AM · edited Sat, 08 February 2025 at 12:51 PM

Content Advisory! This message contains nudity

file_52370.JPG

Messing around with Judy in the face room, the picture in the face room don`t look anything like what you get in the pose screen, I like the general shape of her face and eyes the nose still needs serious work.


Ariah ( ) posted Sat, 29 March 2003 at 3:53 AM

Yes, Judy has a potential; I always stress that fact (maybe You have seen few of my posts on this forum?). It's true that what may look nice in the face room, in the pose room turns into something hideous. I learned (thanks to this forum, once again) to spawn morphs from the faces I liked and then mix them in the pose room. You know, a little bit of this, a little bit of that... The results can really surprise You. Another tip, I don't know, maybe You are aware of that, but some people just don't know - Vicky textures (Vicky ! and 2) work fine with Judy. It's a great advantage, as there is a multiplicity of great textures for Victoria and virtually none for Judith:) I recommend the textures available at animotions Lara Project Pack. They are really, really fantastic and they are for free:)


Dale B ( ) posted Sat, 29 March 2003 at 6:13 AM

Oh yeah, the cross usage is very nice...and since those of us who have both P4 and P5 can copy the LOS kiddies into our P4 runtimes and use them in P4 (where the exporters for various things work), they really have some potential for usage. Now if only Vickie or Posette's stuff would fit Judy...or someone come up with the trick to make it work....


Ariah ( ) posted Sat, 29 March 2003 at 7:12 AM

Yup, that would be very nice. I tried to do this, using a tutorial on Poser Fasion (the one with the use of Cloth Room to make the clothes fit and then taking them to Setup, but...) but I didn't go further than the Cloth stage. My PC died on me... Maybe there is someone out there who has come up with a nicer (e.g. less memory using) trick?


fls13 ( ) posted Sat, 29 March 2003 at 9:48 AM

You can get clothes set that conform to one figure conform to a different one by scaling and adjusting the joint parameters to match the P5 figure. Then save as the P5 version.


EricofSD ( ) posted Sat, 29 March 2003 at 4:50 PM

file_52371.JPG

Judy definitely has potential. Hopefully we'll see more of that model.


Lyrra ( ) posted Sat, 29 March 2003 at 7:13 PM

I actually got a great anime style face for Judy in the face room yesterday ... working it up into a full character setup. A have a few other faces to tune up that i'll be putting in freestuff. Anyone have morphs to put in the 'pot'? if we all put some out there she might actually be usable grin



Caly ( ) posted Sat, 29 March 2003 at 7:29 PM

Hmm The nose in the first pic reminded me a little of one of Michael Jackson's earlier versions... Judy's lips have issues in all of the above image, is that the norm? She just doesn't do it for me. :( It seems like she takes a lot of work to get to look simply decent. Is Posette actually easier to prettify?

Calypso Dreams... My Art- http://www.calypso-dreams.com

Renderosity Gallery


gryffnn ( ) posted Sat, 29 March 2003 at 9:30 PM

Lyrra, there's a "nose faerie" morph in my P5JudyMagic, plus others you might find useful among the 189 new morphs (along with the 189 original Judy and bonus Judy morphs). Ariah, I also find having a lot of morphs is especially useful for adjusting morphs spawned in the face room. P5JudyMagic also has blank morphs on all body parts, so you can inject new morphs and full characters. There's a new character face (Janine) I just posted in Free Stuff, as an example. I'm working on some new faces now. HTH - Elisa/gryffnn


gryffnn ( ) posted Sat, 29 March 2003 at 9:38 PM

file_52372.JPG

Here's Juniper, one of the character faces that comes with P5JudyMagic.


Ariah ( ) posted Sun, 30 March 2003 at 1:48 AM

file_52373.JPG

As for everyone's Judy... Here's mine:) Most of You know her already. Maybe I'll try to upload some of the morphs into free stuff, but first I have to work on them more, OK?


kbade ( ) posted Sun, 30 March 2003 at 2:02 AM

Ariah: That is hands down the most stunning Judy I have ever seen.


EricofSD ( ) posted Sun, 30 March 2003 at 2:07 AM
gryffnn ( ) posted Sun, 30 March 2003 at 6:17 AM

Ariah, what texture did you use? Lovely coloring! Lyrra, if you can find pictures of features you would like morphs for, post them. Another great thing about injection morphs is that you can distribute them, so folks can inject them, then spawn a morph with a different name to add them permanently to the figure. By specifying an exact name, it can then be accessed by pose files. For example, I could make an anime eyes injection morph that added the delta information to P5JudyMagic's headAlt01 morph, which could be used to spawn a morph named "eyesAnime". Of course, my injectors also include position info for the eyes. They would have to be moved separately, or RCM-coded into the .cr2.


Ariah ( ) posted Sun, 30 March 2003 at 7:00 AM

I used textures from Lara Project Pack available for download at Animotions. Eyes are totally mine. Highlights, facture and other non-textural effects acomplished with shaders of my construction. I liked the way all V3's lips shine and thought I could produce the same effect.


Caly ( ) posted Sun, 30 March 2003 at 9:41 AM

Ariah, she's stunning! The best Judy I've ever seen. You even fixed her nose! :)

Calypso Dreams... My Art- http://www.calypso-dreams.com

Renderosity Gallery


gryffnn ( ) posted Sun, 30 March 2003 at 10:34 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1172223

Played with making an anime face this morning & put a render at this thread, if you've got suggestions for improvement. I'll post the final as an P5JM injector - Elisa/gryffnn


Lyrra ( ) posted Sun, 30 March 2003 at 7:55 PM

The most important are the basic headshape morphs ... and bringing out the whole lower part of her face. If you look at your standard Caucasian type, you'll find that the nose/mouth/chin comes out like a muzzle (just a little). Judy ...doesn't. At all. Other racial types are different of course ...but Judy's mouth structure is very inhuman. Her mouth is very flat to her face, and if you look at any functioning human mouth, you find mouth are flaps cut from this flattened oval bulge. Just variations on thos two things will be great as building blocks. The other figures have this same problem as well ... but its worst on Judy IMHO. Don is actually not too bad, since caucasian men usually have less lip than females. Has anyone made a relistic Asian or African morph for Judy yet? BTW in case anyone cares I sculpt dolls, so I spend a lot of time looking at funny looking heads and saying 'what is wrong with this' Judy made me twitch the first time I saw her. grin I'm presuming that the faceroom spawned morphs are based on the existing ones on the figure, right? which means they have to be squished before distribution. And a face made in the faceroom with commercially bought morphs on it can't be distributed... So if you apply to figure without spawning it should just set dials, right? and that can be saved as a face file. Hrmm.



gryffnn ( ) posted Sun, 30 March 2003 at 8:51 PM

I didn't like Judy's too-vertical profile either. So P5JM has a faceForward morph that moves the nose and lower face forward, and headUpperBack that moves the forehead, brows and eyes back (auto repositioning the eyes, as do several other eye and head morphs), and an overbite morph. Also epicanthal eyelid folds, nose wide flat, nose roman, cheeksUp, etc. Oh, and there's an Asian and African in the included 8 character faces.


sekhet ( ) posted Mon, 31 March 2003 at 12:02 AM

file_52374.JPG

This is my latest try, using the face room, and the morphs in the pose screen.


Ariah ( ) posted Tue, 01 April 2003 at 8:19 AM

She's nice and sweet, sekhet. I like her. Now, experiment with the textures and shaders:) And now, business. Few people here has asked me to share my Judy faces. Ok, I can do that (some of them) but I won't put them in the Free Stuff. Why? I have little experience as far as importing morphs is concerned and weird things happen to the head. Really. The neck tends to scale wildly out of control. So, if anyone of You would like to risk this and is still willing to play with a Judy face morph by me, drop me a line, I will send the .obj to him or her personally, OK? For both commercial and non-commercial use, as long as you have the patience to deal with the scalling. And if You happen to fix it, let me know.


gryffnn ( ) posted Tue, 01 April 2003 at 12:13 PM

Ariah, it sounds like you might be exporting the head with location information included - the neck then stretches to the inaccurate head position. Do you export by: - File/Export/WavefrontOBJ - Single Frame - In the Heirarchy Window, click the Universe check box to deselect all the boxes, then click the Head check box only, and OK - name the .obj file - In the next dialog, make sure all the checkboxes are unchecked except "As Morph Target (no world transformations)" You are not allowed to distribute .obj files, because that is the actual geometry of the figure, which is protected by copyright. The way to legally distribute geometry is to encode it into .pcf format, which can only be decoded when the original .obj file is present. Donor/Injection pose files are a safe way to distribute a morph, because it only contains delta lines (which determine the direction and amount of vertex movement from the original position), not actual geometry. However, DAZ has additional restrictions on using morphs created in whole or part using their copyrighted morphs, so you have to distribute them as dial settings (or as a combination of dial settings for their morphs and a donor/injector for your made-from-scratch morphs). HTH, Elisa/gryffnn


Lyrra ( ) posted Tue, 01 April 2003 at 12:38 PM

Some morphs can be distributed if 'squished', a process which removes some of the information so they can be used only as a morph. There's a freestuff utility for that. That's commonly used for original morphs, and for Posette morphs. Distributing any morph that uses the V2, M2, or V3 morphs is a no-no. Those have to be distrubted with Fc2 files and Judy belongs to CL and whoever made her for them, not DAZ. (for a change)



gryffnn ( ) posted Tue, 01 April 2003 at 1:03 PM

Right, Lyrra, forgot to mention squishing. Mac P4ProPak users can't import them, so I don't distribute that way, but it works for most folks.


sekhet ( ) posted Tue, 01 April 2003 at 10:40 PM

file_52375.JPG

OK I think I`m done with her now, I like the way her face looks. The texture is from minerva, I think its Maria. I may touch her up some from time to time, for now I`ll be calling her Pheonix


sekhet ( ) posted Tue, 01 April 2003 at 10:43 PM

P.S. I didn`t spell Pheonix right did I ?


Ariah ( ) posted Wed, 02 April 2003 at 12:29 AM

Right. Thanks, gryffnn, I have still a lot to learn. Another question, OK? A stupid one, I presume, but, as they say, innocence is bliss (dumbness in my case...). 1.Can I change the .obj into .pcf with an Objector Mover? 2.How can I create/obtain/whatever the Injector/Donor pose file? Do I need a special utility for this purpose? As I stated before, these are stupid questions, but I would very much appreciate the answer... Thanks. Oh, by the way, sekhet, Phoenix. But it's just a name, and she's cute:) Really.


Ariah ( ) posted Wed, 02 April 2003 at 12:54 AM

I've cleared the first part of the question by myself. The Obj.Mover is the answer. I've created a .pcf of my figure head .obj. Now everbody that owns Judy can decode it. I still want to know more about the Injector/Donor pose. Cpuld anyone clarify that one for me?...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.