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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: A weird render


pauljs75 ( ) posted Sun, 30 March 2003 at 12:32 PM · edited Wed, 04 December 2024 at 1:30 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=367492

I made a new render lately in the weird genre. I got bored and played around a bit. I've got to say that the results with the lights turned out really cool. I guess volumetric textures makes a nice combo with volumetric lights. :)


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Doublecrash ( ) posted Sun, 30 March 2003 at 2:05 PM

Cool! Can you explain what kind of lights and mats you used? S.


pauljs75 ( ) posted Sun, 30 March 2003 at 2:13 PM

Volumetric radial lights. Set at about 15 brightness. And somewhere between 15 - 30 softness. 5 lights used. Three as part of the objects and two as fill lighting. The colors come from the lights themselves. Linear falloff, but not much else - since I'm only using Bryce 4. I want to say the material was the cotton ball material. This is the one in the volumetric library, not the clouds one. Oh yeah, the clouds and lights were also contained in Crystal spheres. Which were made of aptly named material in the glass presets library. Then it was a matter of aligning the lights to the spheres in the objects. I'm not sure how much that matters tho.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Doublecrash ( ) posted Sun, 30 March 2003 at 2:15 PM

Thanx for the explanation. Image's really cool, very beautifully lighted indeed. S.


madmax_br5 ( ) posted Sun, 30 March 2003 at 8:43 PM

cool lights! In wings. select all the polygons and hit "S" before exporting. It should smooth the object out.


pauljs75 ( ) posted Mon, 31 March 2003 at 6:23 AM

I recently did another render, and found out that the crystal (glass) spheres may have more to do with the nature of the light than I previously thought (I couldn't get that weird glow to work.) Seems that specular halo and the refraction properties of the glass material amplify the volumetric properties of light sources. I'm still not certain to how useful this could be. Perhaps further experimentation is required? Hmmm...


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


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