Wed, Nov 27, 7:29 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Axis???


Shroud ( ) posted Wed, 24 May 2000 at 4:06 AM · edited Sat, 23 November 2024 at 2:39 PM

file_127732.jpg

Man this is so puzzling. I am used to using Lightwave when using XYZ coordinates, X is horizontal, Y is Verticle and Z is Horizontal Depth. Now I am used to using lightwave and I never had to question its axis function but Carrara make me wonder. Every time I use it and even from a blank default scene, the X axis is Depth and the Z axis is hieght or something strange like that. Has anyone else out there noticed anything like that? AAhhhhhhh Exported it into Carrara from 3D studio max just to see how close the max coordinate system is to carrara. It is only slighly off, no big deal. This turned out better than I expected.


ClintH ( ) posted Wed, 24 May 2000 at 5:51 AM

Shroud nice job. Looks really good. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



bitdaf ( ) posted Wed, 24 May 2000 at 7:06 AM

Hey that looks good, shroud! Yeah the axis thing- seems to be different in everry 3D app- in Bryce (from the same company as Carrara) Y is elevation, and Z is depth- in Carrara thats reversed. Daf


Shroud ( ) posted Wed, 24 May 2000 at 8:08 PM

I don't quite understand the legal argument cutcopypaste, could you elaborate on your statement please. I understand the mathematical properties of X,Y,Z but I did not know there was a patent on it.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.