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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:10 pm)



Subject: Face Room Texturing Question


Tomsde ( ) posted Fri, 04 April 2003 at 2:17 PM · edited Sat, 01 February 2025 at 11:57 PM

Once I create my new face in the face room, how do I get the skin on the rest of the body to match it. Is there a way to do it in the materials room?


TCSP ( ) posted Fri, 04 April 2003 at 3:27 PM

the problem is that texture variations from the face room (shading and such) doesnt append any info onto the body. its just the face, so what you endup with is a textured head with a very definate line of demarcation between it and the body texture. what i have done is to first use the figure texture.. !not the default face texture in the face room! at least i have a fighting chance since the default on figures face matches its body texture. then when changing any of the texture variations i just keep an eye it. when im done i go to the material room and in my diffuse, i tint it to match. good luck.


nzm ( ) posted Fri, 04 April 2003 at 4:22 PM

http://www.dancingbadger.com/poser/faceroom00.html Very good Tutorial


fls13 ( ) posted Fri, 04 April 2003 at 4:57 PM

Very bad tutorial. He doesn't know what he's talking about and, to prove my point, doesn't include any of his FaceRoom efforts in the tute. The simple answer is you have to do some postwork. Sample the color on your skin texture then open up your new face room texture and adjust the color mapping until they match.


nzm ( ) posted Fri, 04 April 2003 at 6:00 PM

What about " not to bad a tutorial" ?


hodad66 ( ) posted Fri, 04 April 2003 at 7:38 PM

Use shape only has been my answer. I don't use the tex at all. Once in a while that won't work so in the material room I'll change both head tex & faceroom tex to judy /tenten/etc.


TCSP ( ) posted Fri, 04 April 2003 at 8:04 PM

yeah.. thats what i do as well.. shape only and any texture modifications i want, i do in photoshop...


fls13 ( ) posted Fri, 04 April 2003 at 9:06 PM

file_53197.jpg

I think the results are fine. I'd rather start with the face room texture and work from there than build one from scratch in a photo app for every new character.


EricofSD ( ) posted Sat, 05 April 2003 at 12:56 AM

Just work with it to match and postwork the mesh around the neck that doesn't use either texture. I tried redoing the faceroom base materials at the source, yada yada. Whatever it is, the fix is in the hands of CL.


TCSP ( ) posted Sat, 05 April 2003 at 12:59 AM

amen


nzm ( ) posted Sat, 05 April 2003 at 4:10 AM

There is a easy way to put texture on the neck. Open up the picture you are working with in a 2d program and make a second picture with only the average color of the faceskin( just a colored square) and use this for the profile/side. Click the ear and chin-points left-up and right down and dont use it while modelling. It just an idea...


fls13 ( ) posted Sat, 05 April 2003 at 8:02 AM

I've done that exact same thing. It is a very effective technique. :O)


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