Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 7:14 pm)
the problem is that texture variations from the face room (shading and such) doesnt append any info onto the body. its just the face, so what you endup with is a textured head with a very definate line of demarcation between it and the body texture. what i have done is to first use the figure texture.. !not the default face texture in the face room! at least i have a fighting chance since the default on figures face matches its body texture. then when changing any of the texture variations i just keep an eye it. when im done i go to the material room and in my diffuse, i tint it to match. good luck.
Very bad tutorial. He doesn't know what he's talking about and, to prove my point, doesn't include any of his FaceRoom efforts in the tute. The simple answer is you have to do some postwork. Sample the color on your skin texture then open up your new face room texture and adjust the color mapping until they match.
There is a easy way to put texture on the neck. Open up the picture you are working with in a 2d program and make a second picture with only the average color of the faceskin( just a colored square) and use this for the profile/side. Click the ear and chin-points left-up and right down and dont use it while modelling. It just an idea...
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Once I create my new face in the face room, how do I get the skin on the rest of the body to match it. Is there a way to do it in the materials room?