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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Mill Girl and V2 Morph exchange


Sygnus ( ) posted Sun, 06 April 2003 at 11:19 PM · edited Fri, 22 November 2024 at 5:37 PM

Is it possible to use mrophs from V2 on the mill kids (and vice versa)?


Jaager ( ) posted Mon, 07 April 2003 at 12:04 AM

Almost all of the groups are the same mesh, so the morphs are interchangable. There are two factors to keep in mind. 1) The locations of the groups are different so if you try to do it by exporting the morph target and applying it to the other figures the location info goes too. Unless you make special provisions this method does not work. The deltas do not have universe location so you can copy them with no problem - MM4/MC or a text editor. This is faster and much easier than export/apply. 2) the kids are scaled and morphed - a lot. Morphs that make things bigger have useful effects - sometimes. V1 morphs that make things smaller usually do not work on the kids. Going from the kids to V1 - that could be interesting. Because the groups start from different places - the differences that the morphs are, will have unpredictable effects when starting from a different place.


Tashar59 ( ) posted Mon, 07 April 2003 at 12:28 AM

My Mil girls have all the V2 morphs, some just work backwards. It's the only way I will use the kids. Morph Manager works perfect to transfer. I never tried transfering kids to vicky, never saw the point in it.


SWAMP ( ) posted Mon, 07 April 2003 at 1:14 AM

Jaager, I just deleted,my post in which I answered no. When I got Morph Manager,all the tut's that I followed stated you could only transfer between the same fiqure(Vic to Vic,etc.).Been useing Zbrush to make morphes for the kid. I just tried Morph Manager,and it does work as you said(after all,you are one of the Poser "masters"). A BIG THANK YOU,SWAMP


Jaager ( ) posted Mon, 07 April 2003 at 2:38 AM

It is true that you can only transfer morphs between the same figure - the deal is: the Mil Kids ARE the same figure as V1. The Kids are something similar to this: If you were to apply the HEAVY morph to Vic and scale it down to - say 5'2" - and then exported the geometry for the entire morphed figure - put it is geometries and text edited a CR2 to use it (instead of blMilWom.obj) - It would still be Vic. The shape is different and any morphs used from the original would be built starting from HEAVY and probably look very strange, but the morphs would move verts. The above is the way to save a FBM as a morph, by the way. It certainly is not a single morph, but it is a new base figure. If you have a favorite character, it is a way to have it as default and need no shape morphs in your CR2.


Jaager ( ) posted Mon, 07 April 2003 at 2:42 AM

Except for the hip - this same relationship exists between Mike and Steph. They are the same geometry, they each have a different starting point as far as how that geometry is morphed to be the base figure.


FishNose ( ) posted Mon, 07 April 2003 at 2:57 AM

Jaag, you say 'Almost all of the groups are the same mesh' (PT & Vicki). Which are the exceptions? And how different are the JPs? :] Fish


SWAMP ( ) posted Mon, 07 April 2003 at 3:53 AM

Jaager,This is such a good thing I learned from you. I'm going "nuts" with this.... I'm transfering face morphs back and forth,with different,but very pleaseing results. I "nulled" out Vic's morphes,transfered morphs from one of Thorne's PT Girl's(Ziza)to her,did a little resizing.....now I've got a MillGirl,that takes all of Vick's clothes. I'm haveing so much fun...THANK YOU,THANK YOU,THANK YOU! SWAMP


curtskinn ( ) posted Mon, 07 April 2003 at 7:03 AM

I have used the morph manager to put the morphs from Vicki in the PT girl, and have had no problems, but the question I have is how to scale Vicki's clothes down to fit the PT girl correctly after the morphs have been added. And also how to make the PT girl look more like a teenager with her being taller then she is.


Jaager ( ) posted Mon, 07 April 2003 at 12:50 PM

I think they are all the same - it is Steph/Mike that flashed in my mental display by mistake - and it is the hip there. The JP are different. How much = ? I would use P-Wizard to build a new clothing cr2 from the new figure when converting clothing.


Sygnus ( ) posted Mon, 07 April 2003 at 1:22 PM

file_53484.jpg

Thanks a lot, guys! This is Belle, the direct result from this post... And P-Wizard? What is it? How can it be used to create clothing to scaled/morphed/changed figure? I mean, as far as scaling goes, it is alright, but when it comes to morphs, I loose almost all of the clothing I have for Vikkie, as I am working on a little miss of her 19s and with a pettite body and, well, her breasts are just not the american standard...

In order to dress her, I had to export the meshes for regular Vickie clothes, import them back as raw meshes and clothify them. It works great for some simpler pieces, but still takes some time for some more elaborate ones... By the way, this is my very first experience in scaling down a figure to make her younger. I would greatly appreciate any feedback on her, specially about proportions and stuff...


FishNose ( ) posted Mon, 07 April 2003 at 2:17 PM

She's looking good, Syg. A couple of pointers about typical young/adult figures: When young the head tends to be bigger in relation to body. For an 18 y.o. try 112% or so. If younger, increase that. Even up to 115% or more. With adult Vicki, to get decent proportions (her default head size is way too small) make her head about 108%. For V3 106% is about right. When young, ankles and wrists tend to be thicker in proportion - especially the ankles and the lower part of the calf. Calf muscles are less developed. Hip bones are less prominent and hips are narrower, waist is thicker. Shoulders narrower, far less muscle definition overall. Buttocks smaller, rounder. Chest flatter (ribcage). Of course there are huge variations individually, but this is a set of general principles. :] Fish


Jaager ( ) posted Mon, 07 April 2003 at 2:27 PM

P-Wizard works on Poser library files, it does not create clothing. The function here would be the one that generates a CR2 for clothing using the figure CR2 as a source. The JP match by doing this. Skin tight clothing usually needs no further adjustment. Loose clothing will probably need their JP moved out to make sure the clothing mesh is inside the zones and MATspheres. The Tailor is the beginning for the morph translation between figures and clothing for that figure. The scaling? Do not use X/Y/Z scale in BODY only use the main Scale. Try to avoid using Y or Z scale on the arms or X or Z scale on the head to toes. Long axis changes almost require scaling Yscale head:toe and Xscale arms. Thickness changes are better done using morphs.


Jaager ( ) posted Mon, 07 April 2003 at 2:30 PM

If you use Scale on head. Remember to do the same to the eyes.


SWAMP ( ) posted Mon, 07 April 2003 at 4:09 PM

Still having fun here... With the Taylor,you can't use the Millgirl cr2 to transfer morphs to Vicky clothes. But if you first transfer MillGirl morphs to a Vicky"donner"cr2...you can then use that "donner"cr2 in Taylor to transfer the Mill morphes to Vicky clothes. SWAMP


rwilliams ( ) posted Mon, 07 April 2003 at 7:11 PM

I have a lot to learn, but this all sounds very interesting.


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