Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Almost all of the groups are the same mesh, so the morphs are interchangable. There are two factors to keep in mind. 1) The locations of the groups are different so if you try to do it by exporting the morph target and applying it to the other figures the location info goes too. Unless you make special provisions this method does not work. The deltas do not have universe location so you can copy them with no problem - MM4/MC or a text editor. This is faster and much easier than export/apply. 2) the kids are scaled and morphed - a lot. Morphs that make things bigger have useful effects - sometimes. V1 morphs that make things smaller usually do not work on the kids. Going from the kids to V1 - that could be interesting. Because the groups start from different places - the differences that the morphs are, will have unpredictable effects when starting from a different place.
Jaager, I just deleted,my post in which I answered no. When I got Morph Manager,all the tut's that I followed stated you could only transfer between the same fiqure(Vic to Vic,etc.).Been useing Zbrush to make morphes for the kid. I just tried Morph Manager,and it does work as you said(after all,you are one of the Poser "masters"). A BIG THANK YOU,SWAMP
It is true that you can only transfer morphs between the same figure - the deal is: the Mil Kids ARE the same figure as V1. The Kids are something similar to this: If you were to apply the HEAVY morph to Vic and scale it down to - say 5'2" - and then exported the geometry for the entire morphed figure - put it is geometries and text edited a CR2 to use it (instead of blMilWom.obj) - It would still be Vic. The shape is different and any morphs used from the original would be built starting from HEAVY and probably look very strange, but the morphs would move verts. The above is the way to save a FBM as a morph, by the way. It certainly is not a single morph, but it is a new base figure. If you have a favorite character, it is a way to have it as default and need no shape morphs in your CR2.
Jaager,This is such a good thing I learned from you. I'm going "nuts" with this.... I'm transfering face morphs back and forth,with different,but very pleaseing results. I "nulled" out Vic's morphes,transfered morphs from one of Thorne's PT Girl's(Ziza)to her,did a little resizing.....now I've got a MillGirl,that takes all of Vick's clothes. I'm haveing so much fun...THANK YOU,THANK YOU,THANK YOU! SWAMP
I have used the morph manager to put the morphs from Vicki in the PT girl, and have had no problems, but the question I have is how to scale Vicki's clothes down to fit the PT girl correctly after the morphs have been added. And also how to make the PT girl look more like a teenager with her being taller then she is.
In order to dress her, I had to export the meshes for regular Vickie clothes, import them back as raw meshes and clothify them. It works great for some simpler pieces, but still takes some time for some more elaborate ones... By the way, this is my very first experience in scaling down a figure to make her younger. I would greatly appreciate any feedback on her, specially about proportions and stuff...
She's looking good, Syg. A couple of pointers about typical young/adult figures: When young the head tends to be bigger in relation to body. For an 18 y.o. try 112% or so. If younger, increase that. Even up to 115% or more. With adult Vicki, to get decent proportions (her default head size is way too small) make her head about 108%. For V3 106% is about right. When young, ankles and wrists tend to be thicker in proportion - especially the ankles and the lower part of the calf. Calf muscles are less developed. Hip bones are less prominent and hips are narrower, waist is thicker. Shoulders narrower, far less muscle definition overall. Buttocks smaller, rounder. Chest flatter (ribcage). Of course there are huge variations individually, but this is a set of general principles. :] Fish
P-Wizard works on Poser library files, it does not create clothing. The function here would be the one that generates a CR2 for clothing using the figure CR2 as a source. The JP match by doing this. Skin tight clothing usually needs no further adjustment. Loose clothing will probably need their JP moved out to make sure the clothing mesh is inside the zones and MATspheres. The Tailor is the beginning for the morph translation between figures and clothing for that figure. The scaling? Do not use X/Y/Z scale in BODY only use the main Scale. Try to avoid using Y or Z scale on the arms or X or Z scale on the head to toes. Long axis changes almost require scaling Yscale head:toe and Xscale arms. Thickness changes are better done using morphs.
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Is it possible to use mrophs from V2 on the mill kids (and vice versa)?