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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: Particle emitters and or clouds in a glass container


deedub ( ) posted Sat, 12 April 2003 at 12:10 PM · edited Thu, 07 November 2024 at 10:32 AM

Hi Folks.
I'm working on a new version of a company logo. I needed something sort of spacey (no not Kevin) and glitzy, for those movie folks. The concept is a glass shader version of the logo which is filled with something (liquid,cloud...) that will take projected light from above and below in an interesting way.
Do I just make a copy of the objects and apply a cloud or water shader? Is there another way to fill a container?
deedub (David Willetts, Canada.)


Kixum ( ) posted Sat, 12 April 2003 at 12:44 PM

What you've suggested isn't too bad of an idea. Apply object blut to it too. It may do what you want. You might just for the heck of it, Copy the original objects, Scale them to be a little bit smaller, Use the explode deformer, and then blur that. I have no idea if that will work but it's just an idea. -Kix

-Kix


deedub ( ) posted Sun, 13 April 2003 at 11:39 AM

Thanks Kix, I'll try that. There's a typo in your response:'object blut'....object blur? Index of refraction makes an interesting object: kind of like a piece of text made out of zircon.
...dw


Kixum ( ) posted Mon, 14 April 2003 at 9:43 AM

blut = blur.

-Kix


sfdex ( ) posted Mon, 14 April 2003 at 1:49 PM

In German Blut = Blood. But I didn't think you were typing in German.... :o)


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