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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Losing detail rendering in Poser 5


lululee ( ) posted Sun, 13 April 2003 at 12:24 PM · edited Fri, 22 November 2024 at 2:51 PM

file_54325.jpg

I am making these textures for the PhilC Latex Pak. Thjey render fine in Poser4Pro. When I take the scene into Poser5 with the same lights and setting everything is whited out and I lose all details. Any infor on how to correct this would truly be appreciated. thanks in advance.


lululee ( ) posted Sun, 13 April 2003 at 12:25 PM

file_54326.jpg

Here ar the settings I am using.


Crescent ( ) posted Sun, 13 April 2003 at 12:37 PM

What are the P5 material and render settings, though?


lululee ( ) posted Sun, 13 April 2003 at 1:17 PM

I used the exact same pose file I made for P4Pro in P5. Here is what they look like.


Simderella ( ) posted Sun, 13 April 2003 at 3:22 PM

i know P5 has issues with highlighting as its matrial settings are different.. Try changing the highlight from pure white and slowing its strength I have both p4 pp & P5.. so if u need anymore help let me know :) -=SimderZ=-

My Gallery


lululee ( ) posted Sun, 13 April 2003 at 3:48 PM

file_54327.jpg

Here's the P5 Settings


Crescent ( ) posted Sun, 13 April 2003 at 3:58 PM

The first thing I'd try is turning down the specular_value. It looks like it might be washing out the blue.


lululee ( ) posted Sun, 13 April 2003 at 4:12 PM

I have turned it down but I lose all the shimmer of the relflection maps.


chanson ( ) posted Sun, 13 April 2003 at 5:16 PM

Many textures seem to work better with the specular color (not the map, but the color block) set to black instead of white... might try there. It definitely looks like a specularity problem to me


willdial ( ) posted Sun, 13 April 2003 at 11:06 PM

Uncheck the Reflection_Kd_Mult. I think. I know that those check boxes effect the relection map.


ronstuff ( ) posted Thu, 17 April 2003 at 9:16 PM

file_54328.jpg

Two things - first is the specular value is way too high - you can lower it either of two ways - 1) set the specular color to dark grey and leave the value at 1 -- or 2) Leave the color white and set the value to something like 0.05, 0.1, or 0.2 depending on how "shiney" the material is. The other thing is texture detail (see attached image) - Firefly lets you adjust the detail (crispness) of textures so that you can balance render quality with render time (higher quality takes longer). Lowering the value of the Minimum Shading Rate parameter will give much crisper detail in your textured objects, but does little or nothing for smooth color-shaded objects. Hope this helps.


ronstuff ( ) posted Thu, 17 April 2003 at 9:22 PM

P.S. I also noted in your materials picture above that you have a bump map plugged into the "Gradient Bump" shader node. This node is used only for the older .BUM format files from poser (the greenish ones that look like embossed images). If you are using a greyscale or colored image, it should be plugged into the normal "Bump" shader node, not the "Gradient Bump".


lululee ( ) posted Fri, 18 April 2003 at 2:16 PM

Thanks so much for all of your help. I really appreciate it.


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