Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
The most straightforward way is to create it as a texture, map it onto your object and render. Make a layer with your UV template and a layer with the skin texture, then erase the bits of the template where you want the skin to show. I'm always amazed at the horrendously complex mathods some people suggest, when this one is the most simple and easy way.
Coppula eam se non posit acceptera jocularum.
"if you are going to do this with a poser figure WHY bother creating a wireframe texture map???" You can render at any size if you do it the way I suggested. And there's no postwork required. :)
Coppula eam se non posit acceptera jocularum.
Uhhh...not to start a big debate about this but ..you can render at ANY size you want out of poser in wireframe mode(Page# 261 of the poser4 manual ). and as far as "post work" im erasing the skin layer to reveal the wireframe image, just as you suggest in your method :-)
Yep, you're correct. :) I guess it comes down to what you prefer; pre-work or post-work. Me, I prefer to have the model textured beforehand. IMO, it makes it easier to deal with fine detail if you drop the figure into a complex scene where only the figure itself is part wireframe.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://poserxpage.free.fr/poserxfr/telechargement/telechargement.html
I've found a French translation of the original Happyworldland tutorial.I think my French, like my Photoshop, is just about up to the retranslation task...
Aye, but I think what we're looking for is the effects sequence in Photoshop or Paintshop? I'm curious if you can use alpha images to drive the transparency of a particular layer? I know it's not Poser-related, but nobody in the Photoshop forum knew how to do it... This is HappyWorldLand's method, but I am as curious as steerpike about how to do it!
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There used to be a tutorial at HappyWorldLand, but the site closed before I ever got round to using it.
A PSP-friendly tip would be appreciated, but I'm sure I could translate from Photoshop.
Thanks.