Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Smoke looks great. How did you do that? The fire looks a little too much egg shaped. Maybe stretch it a bit to look like the plane is moving and the fire is streaking. You could also make the fuselage side of the broken wing look a little more ragged so it looks less like it fell off instead of being blown apart. Overall, I like it. Coming along nicely. Bob
Where are the missing pieces of the wing that were blown off? This seems to be a stop action frame scene and the explosion has just taken place, so where is the wing debris? I agree with Boblaprime, the flames should have a more streaking affect to add to the action. As a matter of fact, so should the smoke, but I like how this is developing. Can't wait to see the finished product.
The attacking planes could use some work on the cockpit glass..........just my 2 cents worth.
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As a lover of blowning things up, I can appreciate this pic. That said, a few suggestions. The exploding plane looks too... I dunno... rigid maybe? Almost like you took the model, shuffled some of the parts around, then stuck a couple of smokey balls on it and wrapped it in a fireball. A good place to start, but it needs to flow a little better, I think. Make the debris from the explosion jagged. I think I'd also move the other planes back in the scene a bit. The next closest plane looks like its about to run into the one that just kerblooied. Keep on it though! This pic has potential.
Here's my 2 cents worth... I agree with the previous statements that... - There needs to be some stretching, streaking, or motion effects applied to the fire and smoke, but not alot and problably not so much applied to the fire. With that much fire it looks like you are trying to capture the exact momment of the explosion. In which case there hasn't been time for the fire and smoke to streak back that much yet. There is going to be more streaking of flying of debriese from the explosion then from the foward motion of the plane unless we are looking at the plane after it has been hit. If we are looking at the plane after it has been hit then there should be less fire and more smoke and the smoke should be billowing backwards in a trail. - Booleaning a rock(s) out of the wing is a good idea, but use small rocks to make small damge detials close to body of the plane. - Most defiitely add the smaller debrise that would accompany such an explosion. Also... The wings tend to blow off a plane in one piece unless they take a direct hit. There shouldn't be a top and bottom half that have separated for one wing. The smoke and fire materials are very nice but you need to apply more of them to give them more of a chaotic look and shape. Make the fire objects much smaller as well. An explosion like that is going to take quite a number of overlaping objects to make it look convincing. Oh, and move the fire foward and center it anound the engine, otherwise you really need to blow the entire plane it bits to justify an explosion of that magnitude. Very good start!
Usually when wings break off they're still getting that lift effect... Which means if it comes off it's more likely to twist up and back instead of forward and down. Dunno how much that counts for anything... That's my 2.
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