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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Problem with V3 - PBMCC_X dials??


dreamer728 ( ) posted Sat, 26 April 2003 at 6:56 PM · edited Wed, 25 December 2024 at 8:37 PM

file_55998.jpg

OK so i'm working with Vicki3 and none of the dials work on the head - and i have all these dials that are labelled PBMCC_1 - 50...? What are they and how do i get rid of them?

Before anyone asks, I have everything updated - Poser 5 SR2.1 and the V3 updates...unless there is a new V3 update or the SR3 release appeared without me noticing. (though i doubt that! )

Please help, if you can!


GigaRoc ( ) posted Sat, 26 April 2003 at 8:33 PM

I have the same thing, what's up with dat?


PheonixRising ( ) posted Sat, 26 April 2003 at 9:10 PM

Those are the dials for the various Morph injection packs you don't have installed. You have to go to the inj folders and inject the morphs from the morph packs, which are seperate. From what I understand there may not be a way to hide the unused dials in P5.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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Jaager ( ) posted Sat, 26 April 2003 at 11:02 PM

P5 hides as well as P4 does. These dials are hidden until the cr2 is saved back to the library. Poser is relentless about showing morph dials (targetGeom). It takes special effort to hide them. You can make a JNTpose that will hide them on the fly, but it does not survive a CR2 save either. You have to use the pose every time. The Dial-Cleaner is supposed to rehide them, but this may be what a P5 CR2 messes up. You can make a new group in P5 and move these dials to it and then collapse it and it will be only one line. The PBMCC = partial body morph community channel. There are 30 in all groups and an additional 20 in the head. They are for authors other than DAZ to use to be slots for their morphs, without having to explain to anyone how to get slots into a cr2. Unless someone makes injection morphs that use these slots there are not going to be morphs there. There are several characters available for free that use these slots. DAZ uses the PBMDC for their additional stuff - and I think they have about used up what they added - at least for the head. By using "PBM" DAZ has used the abbreviation as a generic term for a morph. Very few head morphs of any sort are partial body, and the community morphs that use them may or may not be.


dreamer728 ( ) posted Sun, 27 April 2003 at 12:47 AM

ok, that explains what they are but i still can't do any morphs when they show up - and i'd rather not have to keep deleting my figure....are they supposed to negate the other head morphs?? dialcleaner keeps crashing...thats not really an option.


Jaager ( ) posted Sun, 27 April 2003 at 1:15 PM

They are just morphs that are not really morphs yet. They have no effect on other morphs. If you use V3 as the file comes from install, there are no dials visible until you inject those morphs. If you save the cr2 and reopen it, the dials for all the morph channels show up. It is just what Poser does to morph channels. When you saved the file, it "fixed" the DAZ version of the empty channels and the "fix" makes the dials show. They still have no actual morphs in them. The morphs are called deltas. You still have to inject the deltas you want to use. There is just a lot of flak making it difficult to find the active morphs. OK, I see, one of the "fixes" Poser does is to replace the "-" for the empty dial names with the actual channel name. It makes you think the actual morph is there. It is not. Dial-Cleaner is supposed to remove this problem, but it was written for Poser 4 and the additional lines that P5 adds to a CR2 interferes with it. If you are new, you do not know why P5 is a bastard child with a lot of this. All I can offer that does not require a sophisticated understanding of a CR2 - Get the original V3 CR2 back and start with it every time. After you get a character, save the CR2 after you remove all of the morphs and use Rob's INJectionPoseBuilder on it. Then delete the CR2 and use the pose file on the original every time. This works if you only use one figure, or if you use one V3 and it is always the first figure you add, or if you do not wish to use any dials in BODY on it. If you generate favorite charaters, Spawn them as their own morphs and copy those into V3 BLANK using MM4. There is no flak in V3 BLANK.


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